Refactoring and clean-up. It is better organized, but the very basic data structures
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of the maze are not really suited for Wilson's algorithm.

Another refactoring will be required.
This commit is contained in:
Manuel Friedli 2024-12-24 02:50:45 +01:00
parent 9599be21b3
commit 5e6965fa55
Signed by: manuel
GPG key ID: 41D08ABA75634DA1
23 changed files with 557 additions and 396 deletions

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@ -74,6 +74,11 @@
<groupId>io.vavr</groupId>
<artifactId>vavr</artifactId>
</dependency>
<dependency>
<groupId>com.google.guava</groupId>
<artifactId>guava</artifactId>
<version>33.2.1-jre</version>
</dependency>
<dependency>
<groupId>org.apache.pdfbox</groupId>
<artifactId>pdfbox</artifactId>

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@ -1,312 +0,0 @@
package ch.fritteli.maze.generator.algorithm;
import ch.fritteli.maze.generator.model.Direction;
import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.model.Position;
import ch.fritteli.maze.generator.model.Tile;
import io.vavr.Tuple2;
import io.vavr.collection.Iterator;
import io.vavr.collection.Seq;
import io.vavr.collection.Stream;
import io.vavr.collection.Vector;
import io.vavr.control.Option;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.EnumSet;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
/**
* An implementation of <a href="https://en.wikipedia.org/wiki/Maze_generation_algorithm#Wilson's_algorithm">Wilson's Algorithm</a>.
*/
public class Wilson extends AbstractMazeGeneratorAlgorithm {
public Wilson(@NotNull final Maze maze) {
super(maze, "Wilson");
}
@Override
public void run() {
final MyMaze myMaze = new MyMaze(this.maze.getWidth(), this.maze.getHeight());
// 1. Initialization: pick random location, add to maze
final Position position = myMaze.getRandomAvailablePosition(this.random).get();
myMaze.setPartOfMaze(position);
// 2. while locations-not-in-maze exist, repeat:
final List<MyMaze.Path> pths = new ArrayList<>();
Position startPosition;
while ((startPosition = myMaze.getRandomAvailablePosition(this.random).getOrNull()) != null) {
final MyMaze.Path path = myMaze.createPath(startPosition);
while (true) {
final Position nextPosition = path.nextRandomPosition(this.random);
if (path.contains(nextPosition)) {
path.removeLoopUpTo(nextPosition);
} else {
path.append(nextPosition);
if (myMaze.isPartOfMaze(nextPosition)) {
myMaze.setPartOfMaze(path);
pths.add(path);
break;
}
}
}
}
applyToMaze(pths, maze);
solve(maze);
// 1. pick random location not in maze
// 2. perform random walk until you reach the maze (*)
// 3. add path to maze
// (*): random walk:
// 1. advance in random direction
// 2. if loop with current path is formed, remove loop, continue from last location before loop
}
private void applyToMaze(@NotNull final List<MyMaze.Path> pths, @NotNull final Maze maze) {
pths.forEach(path -> {
final Iterator<Direction> moves = Stream.ofAll(path.path)
.sliding(2)
.flatMap(poss -> poss.head().getDirectionTo(poss.get(1)));
Position position = path.path.getFirst();
while (moves.hasNext()) {
Tile tile = maze.getTileAt(position).get();
final Direction move = moves.next();
tile.digTo(move);
position = position.move(move);
maze.getTileAt(position).forEach(t -> t.digTo(move.invert()));
}
});
Direction direction = determineDirectionForDigging(maze.getStart());
Tile t = maze.getStartTile();
this.digTo(t, direction);
direction = determineDirectionForDigging(maze.getEnd());
t = maze.getEndTile();
this.digTo(t, direction);
// seal all walls, mark all as visited
for (int x = 0; x < maze.getWidth(); x++) {
for (int y = 0; y < maze.getHeight(); y++) {
maze.getTileAt(x, y).forEach(tile -> {
Stream.of(Direction.values())
.forEach(d -> {
if (tile.hasWallAt(d)) {
tile.preventDiggingToOrFrom(d);
} else {
tile.digFrom(d);
}
});
});
}
}
}
@Nullable
private Direction determineDirectionForDigging(@NotNull final Position position) {
if (position.y() == 0) {
return Direction.TOP;
}
if (position.x() == 0) {
return Direction.LEFT;
}
if (position.y() == this.maze.getHeight() - 1) {
return Direction.BOTTOM;
}
if (position.x() == this.maze.getWidth() - 1) {
return Direction.RIGHT;
}
return null;
}
private void digTo(@NotNull final Tile tile, @NotNull final Direction direction) {
tile.enableDiggingToOrFrom(direction);
tile.digTo(direction);
}
private void solve(@NotNull final Maze maze) {
EnumSet<Direction>[][] remainingDirs = new EnumSet[maze.getWidth()][maze.getHeight()];
for (int x = 0; x < remainingDirs.length; x++) {
for (int y = 0; y < remainingDirs[x].length; y++) {
remainingDirs[x][y] = EnumSet.allOf(Direction.class);
}
}
Position p = maze.getStart();
final Direction direction = this.determineDirectionForDigging(p);
remainingDirs[p.x()][p.y()].remove(direction);
LinkedList<Position> solution = new LinkedList<>();
solution.add(p);
while (!p.equals(maze.getEnd())) {
final Tile tile = maze.getTileAt(p).get();
EnumSet<Direction> dirs = remainingDirs[p.x()][p.y()];
dirs.removeIf(tile::hasWallAt);
if (dirs.isEmpty()) {
solution.pop();
p = solution.peek();
} else {
final Direction nextDir = dirs.iterator().next();
final Position nextPos = p.move(nextDir);
solution.push(nextPos);
remainingDirs[p.x()][p.y()].remove(nextDir);
remainingDirs[nextPos.x()][nextPos.y()].remove(nextDir.invert());
p = nextPos;
}
}
solution.forEach(s -> maze.getTileAt(s).forEach(Tile::setSolution));
}
private static class MyMaze {
private final int width;
private final int height;
private final boolean[][] partOfMaze;
private final boolean[] completeColumns;
MyMaze(final int width, final int height) {
this.width = width;
this.height = height;
this.partOfMaze = new boolean[this.width][this.height];
for (int x = 0; x < this.width; x++) {
this.partOfMaze[x] = new boolean[this.height];
}
this.completeColumns = new boolean[this.width];
}
boolean isPartOfMaze(final int x, final int y) {
return this.partOfMaze[x][y];
}
boolean isPartOfMaze(@NotNull final Position position) {
return this.isPartOfMaze(position.x(), position.y());
}
void setPartOfMaze(final int x, final int y) {
this.partOfMaze[x][y] = true;
this.checkCompleteColumn(x);
}
void setPartOfMaze(@NotNull final Position position) {
this.setPartOfMaze(position.x(), position.y());
}
void setPartOfMaze(@NotNull final Path path) {
path.path.forEach(this::setPartOfMaze);
}
void checkCompleteColumn(final int x) {
if (this.completeColumns[x]) {
return;
}
for (int y = 0; y < this.height; y++) {
if (!this.isPartOfMaze(x, y)) {
return;
}
}
this.completeColumns[x] = true;
}
Option<Position> getRandomAvailablePosition(@NotNull final Random random) {
final Seq<Integer> allowedColumns = Vector.ofAll(this.completeColumns)
.zipWithIndex()
.reject(Tuple2::_1)
.map(Tuple2::_2);
if (allowedColumns.isEmpty()) {
return Option.none();
}
final int x = allowedColumns.get(random.nextInt(allowedColumns.size()));
final boolean[] column = partOfMaze[x];
final Seq<Integer> allowedRows = Vector.ofAll(column)
.zipWithIndex()
.reject(Tuple2::_1)
.map(Tuple2::_2);
if (allowedRows.isEmpty()) {
return Option.none();
}
final int y = allowedRows.get(random.nextInt(allowedRows.size()));
return Option.some(new Position(x, y));
}
public Path createPath(@NotNull final Position position) {
return new Path(position);
}
private class Path {
@NotNull
private final List<Position> path = new LinkedList<>();
Path(@NotNull final Position position) {
this.path.add(position);
}
@NotNull
Position nextRandomPosition(@NotNull final Random random) {
final Direction direction = this.getRandomDirectionFromLastPosition(random);
return this.path.getLast().move(direction);
}
boolean contains(@NotNull final Position position) {
return this.path.contains(position);
}
void removeLoopUpTo(@NotNull final Position position) {
while (!this.path.removeLast().equals(position)) {
}
this.path.add(position);
}
public void append(@NotNull final Position nextPosition) {
this.path.add(nextPosition);
}
@NotNull
private Direction getRandomDirectionFromLastPosition(@NotNull final Random random) {
final EnumSet<Direction> validDirections = this.getValidDirectionsFromLastPosition();
if (validDirections.isEmpty()) {
throw new IllegalStateException("WE MUST NOT GET HERE! analyze why it happened!!!");
}
if (validDirections.size() == 1) {
return validDirections.iterator().next();
}
final Direction[] directionArray = validDirections.toArray(Direction[]::new);
final int index = random.nextInt(directionArray.length);
return directionArray[index];
}
@NotNull
private EnumSet<Direction> getValidDirectionsFromLastPosition() {
final Position fromPosition = this.path.getLast();
final EnumSet<Direction> validDirections = EnumSet.allOf(Direction.class);
if (this.path.size() > 1) {
final Position prevP = this.path.get(this.path.size() - 2);
fromPosition.getDirectionTo(prevP)
.forEach(validDirections::remove);
}
boolean canLeft = fromPosition.x() > 0;
boolean canRight = fromPosition.x() < width - 1;
boolean canUp = fromPosition.y() > 0;
boolean canDown = fromPosition.y() < height - 1;
if (!canLeft) {
validDirections.remove(Direction.LEFT);
}
if (!canRight) {
validDirections.remove(Direction.RIGHT);
}
if (!canUp) {
validDirections.remove(Direction.TOP);
}
if (!canDown) {
validDirections.remove(Direction.BOTTOM);
}
return validDirections;
}
@Override
public String toString() {
return Stream.ofAll(this.path)
.map(position -> "(%s,%s)".formatted(position.x(), position.y()))
.mkString("Path[", "->", "]");
}
}
}
}

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@ -0,0 +1,62 @@
package ch.fritteli.maze.generator.algorithm.wilson;
import ch.fritteli.maze.generator.model.Direction;
import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.model.Position;
import org.jetbrains.annotations.NotNull;
import java.util.EnumSet;
import java.util.Iterator;
import java.util.List;
import java.util.Stack;
import java.util.stream.Collectors;
public class MazeSolver {
@NotNull
private final Maze maze;
MazeSolver(@NotNull final Maze maze) {
this.maze = maze;
}
void solve() {
final Direction directionToOuterWall = Wilson.getDirectionToOuterWall(
this.maze.getStart(),
this.maze.getWidth(),
this.maze.getHeight()
);
final List<Position> solution = this.getSolution(this.maze.getStart(), directionToOuterWall);
for (Position position : solution) {
this.maze.getTileAt(position).get().setSolution();
}
}
private List<Position> getSolution(@NotNull Position position,
@NotNull Direction forbidden) {
record PathElement(@NotNull Position position,
@NotNull EnumSet<Direction> possibleDirections) {
}
final Stack<PathElement> solution = new Stack<>();
final EnumSet<Direction> directions = this.maze.getTileAt(position).get().getOpenDirections();
directions.remove(forbidden);
PathElement head = new PathElement(position, directions);
solution.push(head);
while (!head.position.equals(this.maze.getEnd())) {
if (head.possibleDirections.isEmpty()) {
solution.pop();
head = solution.peek();
} else {
final Iterator<Direction> iterator = head.possibleDirections.iterator();
final Direction direction = iterator.next();
iterator.remove();
final Position next = head.position.move(direction);
final EnumSet<Direction> openDirections = this.maze.getTileAt(next).get().getOpenDirections();
openDirections.remove(direction.invert());
head = new PathElement(next, openDirections);
solution.push(head);
}
}
return solution.stream().map(PathElement::position).collect(Collectors.toList());
}
}

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@ -0,0 +1,91 @@
package ch.fritteli.maze.generator.algorithm.wilson;
import ch.fritteli.maze.generator.model.Direction;
import ch.fritteli.maze.generator.model.Position;
import io.vavr.collection.List;
import io.vavr.collection.Stream;
import io.vavr.collection.Traversable;
import io.vavr.control.Option;
import org.jetbrains.annotations.NotNull;
import java.util.Random;
class Path {
private final int width;
private final int height;
@NotNull
private List<Position> positions;
Path(@NotNull final Position start, int width, int height) {
this.positions = List.of(start);
this.width = width;
this.height = height;
}
@NotNull
Position growRandom(@NotNull final Random random) {
final Position position = this.nextRandomPosition(random);
if (this.contains(position)) {
this.removeLoopUpTo(position);
return this.growRandom(random);
}
this.positions = this.positions.prepend(position);
return position;
}
@NotNull
List<Position> getPositions() {
return this.positions;
}
@NotNull
Position getStart() {
return this.positions.last();
}
@NotNull
Traversable<Direction> getMovesFromStart() {
return this.positions.reverse().sliding(2)
.flatMap(positions1 -> Option.when(
positions1.size() == 2,
// DEV-NOTE: .get() is safe here, because in the context of a path, there MUST be a direction
// from one position to the next.
() -> positions1.head().getDirectionTo(positions1.last()).get()
));
}
@NotNull
private Position nextRandomPosition(@NotNull final Random random) {
final Direction randomDirection = this.getRandomDirection(random);
final Position nextPosition = this.positions.head().move(randomDirection);
if (this.isWithinBounds(nextPosition) && !nextPosition.equals(this.positions.head())) {
return nextPosition;
}
return this.nextRandomPosition(random);
}
private boolean isWithinBounds(@NotNull final Position position) {
return position.x() >= 0 && position.x() < this.width && position.y() >= 0 && position.y() < this.height;
}
private boolean contains(@NotNull final Position position) {
return this.positions.contains(position);
}
private void removeLoopUpTo(@NotNull final Position position) {
this.positions = this.positions.dropUntil(position::equals);
}
@NotNull
private Direction getRandomDirection(@NotNull final Random random) {
final Direction[] array = Direction.values();
return array[random.nextInt(array.length)];
}
@Override
public String toString() {
return Stream.ofAll(this.positions)
.map(position -> "(%s,%s)".formatted(position.x(), position.y()))
.mkString("Path[", "->", "]");
}
}

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@ -0,0 +1,131 @@
package ch.fritteli.maze.generator.algorithm.wilson;
import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.model.Position;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import io.vavr.Tuple;
import io.vavr.collection.Stream;
import io.vavr.collection.Traversable;
import io.vavr.control.Option;
import org.jetbrains.annotations.NotNull;
import java.util.Random;
/**
* This class will build paths such that in the end all fields of the maze are covered by exactly one path.
*/
class PathsBuilder {
private final int width;
private final int height;
@NotNull
private final Random random;
@NotNull
private final Multimap<Integer, Integer> availablePositions;
PathsBuilder(@NotNull final Maze maze,
@NotNull final Random random) {
this.width = maze.getWidth();
this.height = maze.getHeight();
this.random = random;
this.availablePositions = HashMultimap.create(this.width, this.height);
// Initialize the available positions.
for (int x = 0; x < this.width; x++) {
for (int y = 0; y < this.height; y++) {
this.availablePositions.put(x, y);
}
}
}
/**
* Create all the paths such that the maze will be completely filled and every field of it will be covered by
* exactly one path.
*
* @return A {@link Traversable} of generated {@link Path Paths}.
*/
@NotNull
Traversable<Path> buildPaths() {
this.initializeWithRandomStartingPosition();
return Stream.unfoldLeft(
this,
builder -> builder.buildPath()
.map(path -> {
builder.setPartOfMaze(path);
return Tuple.of(builder, path);
})
);
}
private void initializeWithRandomStartingPosition() {
this.popRandomPosition();
}
/**
* Creates one new path, if possible. If the maze is already filled, {@link io.vavr.control.Option.None} is
* returned.
*
* @return An {@link Option} of a new {@link Path} instance.
*/
@NotNull
private Option<Path> buildPath() {
return this.initializeNewPath()
.map(this::growPath);
}
@NotNull
private Option<Path> initializeNewPath() {
return this.popRandomPosition()
.map(position -> new Path(position, this.width, this.height));
}
/**
* Randomly grow the {@code path} until it reaches a field that is part of the maze and return it. The resulting
* path will contain no loops.
*
* @param path The {@link Path} to grow.
* @return The final {@link Path} that reaches the maze.
*/
@NotNull
private Path growPath(@NotNull final Path path) {
Position lastPosition;
do {
lastPosition = path.growRandom(this.random);
} while (this.isNotPartOfMaze(lastPosition));
return path;
}
private boolean isNotPartOfMaze(@NotNull final Position position) {
return this.availablePositions.containsEntry(position.x(), position.y());
}
private void setPartOfMaze(@NotNull final Position position) {
this.availablePositions.remove(position.x(), position.y());
}
private void setPartOfMaze(@NotNull final Path path) {
path.getPositions().forEach(this::setPartOfMaze);
}
/**
* Finds a random {@link Position}, that is not yet part of the maze, marks it as being part of the maze and returns
* it. If no position is available, {@link io.vavr.control.Option.None} is returned.
*
* @return An available position or {@link io.vavr.control.Option.None}.
*/
@NotNull
private Option<Position> popRandomPosition() {
if (this.availablePositions.isEmpty()) {
return Option.none();
}
final Integer[] keys = this.availablePositions.keySet().toArray(Integer[]::new);
final int key = keys[this.random.nextInt(keys.length)];
final Integer[] values = this.availablePositions.get(key).toArray(Integer[]::new);
final int value = values[this.random.nextInt(values.length)];
this.availablePositions.remove(key, value);
return Option.some(new Position(key, value));
}
}

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@ -0,0 +1,96 @@
package ch.fritteli.maze.generator.algorithm.wilson;
import ch.fritteli.maze.generator.algorithm.AbstractMazeGeneratorAlgorithm;
import ch.fritteli.maze.generator.model.Direction;
import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.model.Position;
import ch.fritteli.maze.generator.model.Tile;
import io.vavr.collection.Traversable;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
/**
* An implementation of <a href="https://en.wikipedia.org/wiki/Maze_generation_algorithm#Wilson's_algorithm">Wilson's Algorithm</a>.
* In short:
* <ol>
* <li>Pick random location, add to maze</li>
* <li>While locations that are not part of the maze exist, loop:
* <ol>
* <li>Pick random location that's not part of the maze</li>
* <li>Randomly walk from this location, until ...
* <ul>
* <li>... either you hit the current path, forming a loop. Then remove the entire loop and continue
* walking.</li>
* <li>... or you hit a position that is part of the maze. Then add the path to the maze and start the next
* walk.</li>
* </ul></li>
* </ol></li>
* </ol>
*/
public class Wilson extends AbstractMazeGeneratorAlgorithm {
public Wilson(@NotNull final Maze maze) {
super(maze, "Wilson");
}
@Nullable
static Direction getDirectionToOuterWall(@NotNull final Position position,
final int width,
final int height) {
if (position.y() == 0) {
return Direction.TOP;
}
if (position.y() == height - 1) {
return Direction.BOTTOM;
}
if (position.x() == 0) {
return Direction.LEFT;
}
if (position.x() == width - 1) {
return Direction.RIGHT;
}
return null;
}
@Override
public void run() {
final Traversable<Path> paths = new PathsBuilder(this.maze, this.random)
.buildPaths();
this.applyPathsToMaze(paths);
}
private void applyPathsToMaze(@NotNull final Traversable<Path> paths) {
this.openStartAndEndWalls();
paths.forEach(path -> path.getMovesFromStart()
.foldLeft(
path.getStart(),
(position, direction) -> {
this.maze.getTileAt(position).get()
.digTo(direction);
final Position next = position.move(direction);
this.maze.getTileAt(next).get()
.digTo(direction.invert());
return next;
}));
final MazeSolver solver = new MazeSolver(this.maze);
solver.solve();
}
private void openStartAndEndWalls() {
this.openWall(this.maze.getStart(), this.maze.getStartTile());
this.openWall(this.maze.getEnd(), this.maze.getEndTile());
}
private void openWall(@NotNull final Position position, @NotNull final Tile tile) {
final Direction direction = this.getDirectionToOuterWall(position);
tile.enableDiggingToOrFrom(direction);
tile.digTo(direction);
}
@Nullable
private Direction getDirectionToOuterWall(@NotNull final Position position) {
return getDirectionToOuterWall(position, this.maze.getWidth(), this.maze.getHeight());
}
}

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@ -1,6 +1,6 @@
package ch.fritteli.maze.generator.model;
import io.vavr.collection.Stream;
import io.vavr.collection.Vector;
import io.vavr.control.Option;
import lombok.AccessLevel;
import lombok.EqualsAndHashCode;
@ -17,6 +17,7 @@ import java.util.Random;
@ToString
public class Tile {
final Walls walls = new Walls();
@EqualsAndHashCode.Exclude
boolean visited = false;
@Getter
boolean solution = false;
@ -65,13 +66,23 @@ public class Tile {
this.walls.set(direction);
}
@NotNull
public EnumSet<Direction> getOpenDirections() {
return this.walls.getOpen();
}
@NotNull
public Option<Direction> getRandomAvailableDirection(@NotNull final Random random) {
final Stream<Direction> availableDirections = this.walls.getUnsealedSet();
final EnumSet<Direction> availableDirections = this.walls.getUnsealedSet();
if (availableDirections.isEmpty()) {
return Option.none();
}
final int index = random.nextInt(availableDirections.length());
return Option.of(availableDirections.get(index));
if (availableDirections.size() == 1) {
return Option.some(availableDirections.iterator().next());
}
final Vector<Direction> directions = Vector.ofAll(availableDirections);
final int index = random.nextInt(directions.size());
return Option.of(directions.get(index));
}
public boolean hasWallAt(@NotNull final Direction direction) {

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@ -1,21 +1,17 @@
package ch.fritteli.maze.generator.model;
import io.vavr.collection.Stream;
import lombok.EqualsAndHashCode;
import lombok.ToString;
import org.jetbrains.annotations.NotNull;
import java.util.EnumSet;
import java.util.HashSet;
import java.util.Set;
import java.util.SortedSet;
import java.util.TreeSet;
@EqualsAndHashCode
@ToString
public class Walls {
private final SortedSet<Direction> directions = new TreeSet<>();
private final Set<Direction> sealed = new HashSet<>();
private final EnumSet<Direction> directions = EnumSet.noneOf(Direction.class);
@EqualsAndHashCode.Exclude
private final EnumSet<Direction> sealed = EnumSet.noneOf(Direction.class);
public void set(@NotNull final Direction direction) {
this.directions.add(direction);
@ -36,9 +32,11 @@ public class Walls {
return this.directions.contains(direction);
}
public Stream<Direction> getUnsealedSet() {
return Stream.ofAll(this.directions)
.removeAll(this.sealed);
@NotNull
public EnumSet<Direction> getUnsealedSet() {
final EnumSet<Direction> result = EnumSet.copyOf(this.directions);
result.removeAll(this.sealed);
return result;
}
public void seal(@NotNull final Direction direction) {
@ -51,4 +49,9 @@ public class Walls {
public void unseal(@NotNull final Direction direction) {
this.sealed.remove(direction);
}
@NotNull
public EnumSet<Direction> getOpen() {
return EnumSet.complementOf(this.directions);
}
}

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@ -0,0 +1,9 @@
package ch.fritteli.maze.generator.serialization;
import lombok.experimental.UtilityClass;
@UtilityClass
public class MazeConstants {
public final byte MAGIC_BYTE_1 = 0x1a;
public final byte MAGIC_BYTE_2 = (byte) 0xb1;
}

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@ -4,6 +4,7 @@ import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.model.Tile;
import ch.fritteli.maze.generator.serialization.AbstractMazeInputStream;
import ch.fritteli.maze.generator.serialization.CommonTileHandler;
import ch.fritteli.maze.generator.serialization.MazeConstants;
import org.jetbrains.annotations.NotNull;
public class MazeInputStreamV1 extends AbstractMazeInputStream {
@ -18,11 +19,11 @@ public class MazeInputStreamV1 extends AbstractMazeInputStream {
// 01 0xb1 magic
// 02 0x01 version
final byte magic1 = this.readByte();
if (magic1 != SerializerDeserializerV1.MAGIC_BYTE_1) {
if (magic1 != MazeConstants.MAGIC_BYTE_1) {
throw new IllegalArgumentException("Invalid maze data.");
}
final byte magic2 = this.readByte();
if (magic2 != SerializerDeserializerV1.MAGIC_BYTE_2) {
if (magic2 != MazeConstants.MAGIC_BYTE_2) {
throw new IllegalArgumentException("Invalid maze data.");
}
final int version = this.readByte();

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@ -4,6 +4,7 @@ import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.model.Tile;
import ch.fritteli.maze.generator.serialization.AbstractMazeOutputStream;
import ch.fritteli.maze.generator.serialization.CommonTileHandler;
import ch.fritteli.maze.generator.serialization.MazeConstants;
import org.jetbrains.annotations.NotNull;
public class MazeOutputStreamV1 extends AbstractMazeOutputStream {
@ -13,8 +14,8 @@ public class MazeOutputStreamV1 extends AbstractMazeOutputStream {
// 00 0x1a magic
// 01 0xb1 magic
// 02 0x02 version
this.writeByte(SerializerDeserializerV1.MAGIC_BYTE_1);
this.writeByte(SerializerDeserializerV1.MAGIC_BYTE_2);
this.writeByte(MazeConstants.MAGIC_BYTE_1);
this.writeByte(MazeConstants.MAGIC_BYTE_2);
this.writeByte(SerializerDeserializerV1.VERSION_BYTE);
}

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@ -24,9 +24,7 @@ import java.lang.reflect.InvocationTargetException;
*/
@UtilityClass
public class SerializerDeserializerV1 {
final byte MAGIC_BYTE_1 = 0x1a;
final byte MAGIC_BYTE_2 = (byte) 0xb1;
final byte VERSION_BYTE = 0x01;
public final byte VERSION_BYTE = 0x01;
/**
* Serializes the {@code maze} into a byte array.

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@ -5,6 +5,7 @@ import ch.fritteli.maze.generator.model.Position;
import ch.fritteli.maze.generator.model.Tile;
import ch.fritteli.maze.generator.serialization.AbstractMazeInputStream;
import ch.fritteli.maze.generator.serialization.CommonTileHandler;
import ch.fritteli.maze.generator.serialization.MazeConstants;
import org.jetbrains.annotations.NotNull;
public class MazeInputStreamV2 extends AbstractMazeInputStream {
@ -19,11 +20,11 @@ public class MazeInputStreamV2 extends AbstractMazeInputStream {
// 01 0xb1 magic
// 02 0x02 version
final byte magic1 = this.readByte();
if (magic1 != SerializerDeserializerV2.MAGIC_BYTE_1) {
if (magic1 != MazeConstants.MAGIC_BYTE_1) {
throw new IllegalArgumentException("Invalid maze data.");
}
final byte magic2 = this.readByte();
if (magic2 != SerializerDeserializerV2.MAGIC_BYTE_2) {
if (magic2 != MazeConstants.MAGIC_BYTE_2) {
throw new IllegalArgumentException("Invalid maze data.");
}
final int version = this.readByte();

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@ -5,6 +5,7 @@ import ch.fritteli.maze.generator.model.Position;
import ch.fritteli.maze.generator.model.Tile;
import ch.fritteli.maze.generator.serialization.AbstractMazeOutputStream;
import ch.fritteli.maze.generator.serialization.CommonTileHandler;
import ch.fritteli.maze.generator.serialization.MazeConstants;
import org.jetbrains.annotations.NotNull;
public class MazeOutputStreamV2 extends AbstractMazeOutputStream {
@ -14,8 +15,8 @@ public class MazeOutputStreamV2 extends AbstractMazeOutputStream {
// 00 0x1a magic
// 01 0xb1 magic
// 02 0x02 version
this.writeByte(SerializerDeserializerV2.MAGIC_BYTE_1);
this.writeByte(SerializerDeserializerV2.MAGIC_BYTE_2);
this.writeByte(MazeConstants.MAGIC_BYTE_1);
this.writeByte(MazeConstants.MAGIC_BYTE_2);
this.writeByte(SerializerDeserializerV2.VERSION_BYTE);
}

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@ -29,10 +29,7 @@ import java.lang.reflect.InvocationTargetException;
*/
@UtilityClass
public class SerializerDeserializerV2 {
final byte MAGIC_BYTE_1 = 0x1a;
final byte MAGIC_BYTE_2 = (byte) 0xb1;
final byte VERSION_BYTE = 0x02;
public final byte VERSION_BYTE = 0x02;
/**
* Serializes the {@code maze} into a byte array.

View file

@ -5,6 +5,7 @@ import ch.fritteli.maze.generator.model.Position;
import ch.fritteli.maze.generator.model.Tile;
import ch.fritteli.maze.generator.serialization.AbstractMazeInputStream;
import ch.fritteli.maze.generator.serialization.CommonTileHandler;
import ch.fritteli.maze.generator.serialization.MazeConstants;
import org.jetbrains.annotations.NotNull;
import java.io.IOException;
@ -22,11 +23,11 @@ public class MazeInputStreamV3 extends AbstractMazeInputStream {
// 01 0xb1 magic
// 02 0x03 version
final byte magic1 = this.readByte();
if (magic1 != SerializerDeserializerV3.MAGIC_BYTE_1) {
if (magic1 != MazeConstants.MAGIC_BYTE_1) {
throw new IllegalArgumentException("Invalid maze data.");
}
final byte magic2 = this.readByte();
if (magic2 != SerializerDeserializerV3.MAGIC_BYTE_2) {
if (magic2 != MazeConstants.MAGIC_BYTE_2) {
throw new IllegalArgumentException("Invalid maze data.");
}
final int version = this.readByte();

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@ -5,6 +5,7 @@ import ch.fritteli.maze.generator.model.Position;
import ch.fritteli.maze.generator.model.Tile;
import ch.fritteli.maze.generator.serialization.AbstractMazeOutputStream;
import ch.fritteli.maze.generator.serialization.CommonTileHandler;
import ch.fritteli.maze.generator.serialization.MazeConstants;
import org.jetbrains.annotations.NotNull;
import java.nio.charset.StandardCharsets;
@ -16,8 +17,8 @@ public class MazeOutputStreamV3 extends AbstractMazeOutputStream {
// 00 0x1a magic
// 01 0xb1 magic
// 02 0x03 version
this.writeByte(SerializerDeserializerV3.MAGIC_BYTE_1);
this.writeByte(SerializerDeserializerV3.MAGIC_BYTE_2);
this.writeByte(MazeConstants.MAGIC_BYTE_1);
this.writeByte(MazeConstants.MAGIC_BYTE_2);
this.writeByte(SerializerDeserializerV3.VERSION_BYTE);
}

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@ -32,10 +32,7 @@ import java.lang.reflect.InvocationTargetException;
*/
@UtilityClass
public class SerializerDeserializerV3 {
final byte MAGIC_BYTE_1 = 0x1a;
final byte MAGIC_BYTE_2 = (byte) 0xb1;
final byte VERSION_BYTE = 0x03;
public final byte VERSION_BYTE = 0x03;
/**
* Serializes the {@code maze} into a byte array.

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@ -1,44 +0,0 @@
package ch.fritteli.maze.generator.algorithm;
import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.renderer.text.TextRenderer;
import org.junit.jupiter.api.Test;
import static org.assertj.core.api.Assertions.assertThat;
class WilsonTest {
@Test
void foo() {
// arrange
final Maze maze = new Maze(10, 10, 0);
final Wilson wilson = new Wilson(maze);
// act
wilson.run();
// assert
final String textRepresentation = TextRenderer.newInstance().render(maze);
assertThat(textRepresentation).isEqualTo("""
""");
}
}

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@ -0,0 +1,100 @@
package ch.fritteli.maze.generator.algorithm.wilson;
import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.renderer.text.TextRenderer;
import org.junit.jupiter.api.Test;
import static org.assertj.core.api.Assertions.assertThat;
class WilsonTest {
@Test
void testTinyGeneration() {
// arrange
final Maze maze = new Maze(3, 3, 0);
final Wilson wilson = new Wilson(maze);
// act
wilson.run();
// assert
final String textRepresentation = TextRenderer.newInstance().render(maze);
assertThat(textRepresentation).isEqualTo("""
""");
}
@Test
void testSimpleGeneration() {
// arrange
final Maze maze = new Maze(10, 10, 0);
final Wilson wilson = new Wilson(maze);
// act
wilson.run();
// assert
final String textRepresentation = TextRenderer.newInstance().render(maze);
assertThat(textRepresentation).isEqualTo("""
""");
}
@Test
void testSimpleGenerationWithSolution() {
// arrange
final Maze maze = new Maze(10, 10, 0);
final Wilson wilson = new Wilson(maze);
// act
wilson.run();
// assert
final String textRepresentation = TextRenderer.newInstance().setRenderSolution(true).render(maze);
assertThat(textRepresentation).isEqualTo("""
""");
}
}

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@ -3,6 +3,8 @@ package ch.fritteli.maze.generator.model;
import io.vavr.collection.Stream;
import org.junit.jupiter.api.Test;
import java.util.EnumSet;
import static org.assertj.core.api.Assertions.assertThat;
import static org.assertj.core.api.Assertions.assertThatExceptionOfType;
@ -113,7 +115,7 @@ class WallsTest {
final Walls sut = new Walls();
// act
Stream<Direction> result = sut.getUnsealedSet();
EnumSet<Direction> result = sut.getUnsealedSet();
// assert
assertThat(result).isEmpty();

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@ -1,7 +1,7 @@
package ch.fritteli.maze.generator.serialization.v2;
import ch.fritteli.maze.generator.algorithm.RandomDepthFirst;
import ch.fritteli.maze.generator.algorithm.Wilson;
import ch.fritteli.maze.generator.algorithm.wilson.Wilson;
import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.model.Position;
import org.junit.jupiter.api.Test;

View file

@ -1,7 +1,7 @@
package ch.fritteli.maze.generator.serialization.v3;
import ch.fritteli.maze.generator.algorithm.RandomDepthFirst;
import ch.fritteli.maze.generator.algorithm.Wilson;
import ch.fritteli.maze.generator.algorithm.wilson.Wilson;
import ch.fritteli.maze.generator.model.Maze;
import ch.fritteli.maze.generator.model.Position;
import org.junit.jupiter.api.Test;
@ -37,4 +37,13 @@ class SerializerDeserializerV3Test {
final Maze result = SerializerDeserializerV3.deserialize(bytes);
assertThat(result).isEqualTo(expected);
}
@Test
void testSerializeDeserializeLargeRandom() throws IOException {
final Maze expected = new Maze(200, 320, 3141592653589793238L);
new RandomDepthFirst(expected).run();
final byte[] bytes = SerializerDeserializerV3.serialize(expected);
final Maze result = SerializerDeserializerV3.deserialize(bytes);
assertThat(result).isEqualTo(expected);
}
}