Fix 1x1 labyrinths.
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					 1 changed files with 4 additions and 2 deletions
				
			
		|  | @ -44,12 +44,14 @@ public class Labyrinth { | |||
|     private void hardenWalls(@NonNull final Tile tile, final int x, final int y) { | ||||
|         if (x == 0) { | ||||
|             tile.preventDiggingToOrFrom(Direction.LEFT); | ||||
|         } else if (x == this.width - 1) { | ||||
|         } | ||||
|         if (x == this.width - 1) { | ||||
|             tile.preventDiggingToOrFrom(Direction.RIGHT); | ||||
|         } | ||||
|         if (y == 0) { | ||||
|             tile.preventDiggingToOrFrom(Direction.TOP); | ||||
|         } else if (y == this.height - 1) { | ||||
|         } | ||||
|         if (y == this.height - 1) { | ||||
|             tile.preventDiggingToOrFrom(Direction.BOTTOM); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
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