Fix 1x1 labyrinths.
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					 1 changed files with 4 additions and 2 deletions
				
			
		|  | @ -44,12 +44,14 @@ public class Labyrinth { | ||||||
|     private void hardenWalls(@NonNull final Tile tile, final int x, final int y) { |     private void hardenWalls(@NonNull final Tile tile, final int x, final int y) { | ||||||
|         if (x == 0) { |         if (x == 0) { | ||||||
|             tile.preventDiggingToOrFrom(Direction.LEFT); |             tile.preventDiggingToOrFrom(Direction.LEFT); | ||||||
|         } else if (x == this.width - 1) { |         } | ||||||
|  |         if (x == this.width - 1) { | ||||||
|             tile.preventDiggingToOrFrom(Direction.RIGHT); |             tile.preventDiggingToOrFrom(Direction.RIGHT); | ||||||
|         } |         } | ||||||
|         if (y == 0) { |         if (y == 0) { | ||||||
|             tile.preventDiggingToOrFrom(Direction.TOP); |             tile.preventDiggingToOrFrom(Direction.TOP); | ||||||
|         } else if (y == this.height - 1) { |         } | ||||||
|  |         if (y == this.height - 1) { | ||||||
|             tile.preventDiggingToOrFrom(Direction.BOTTOM); |             tile.preventDiggingToOrFrom(Direction.BOTTOM); | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|  |  | ||||||
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