feature/wilson-algorithm #10
					 23 changed files with 557 additions and 396 deletions
				
			
		
							
								
								
									
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							|  | @ -74,6 +74,11 @@ | |||
|             <groupId>io.vavr</groupId> | ||||
|             <artifactId>vavr</artifactId> | ||||
|         </dependency> | ||||
|         <dependency> | ||||
|             <groupId>com.google.guava</groupId> | ||||
|             <artifactId>guava</artifactId> | ||||
|             <version>33.2.1-jre</version> | ||||
|         </dependency> | ||||
|         <dependency> | ||||
|             <groupId>org.apache.pdfbox</groupId> | ||||
|             <artifactId>pdfbox</artifactId> | ||||
|  |  | |||
|  | @ -1,312 +0,0 @@ | |||
| package ch.fritteli.maze.generator.algorithm; | ||||
| 
 | ||||
| import ch.fritteli.maze.generator.model.Direction; | ||||
| import ch.fritteli.maze.generator.model.Maze; | ||||
| import ch.fritteli.maze.generator.model.Position; | ||||
| import ch.fritteli.maze.generator.model.Tile; | ||||
| import io.vavr.Tuple2; | ||||
| import io.vavr.collection.Iterator; | ||||
| import io.vavr.collection.Seq; | ||||
| import io.vavr.collection.Stream; | ||||
| import io.vavr.collection.Vector; | ||||
| import io.vavr.control.Option; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| import org.jetbrains.annotations.Nullable; | ||||
| 
 | ||||
| import java.util.ArrayList; | ||||
| import java.util.EnumSet; | ||||
| import java.util.LinkedList; | ||||
| import java.util.List; | ||||
| import java.util.Random; | ||||
| 
 | ||||
| /** | ||||
|  * An implementation of <a href="https://en.wikipedia.org/wiki/Maze_generation_algorithm#Wilson's_algorithm">Wilson's Algorithm</a>. | ||||
|  */ | ||||
| public class Wilson extends AbstractMazeGeneratorAlgorithm { | ||||
|     public Wilson(@NotNull final Maze maze) { | ||||
|         super(maze, "Wilson"); | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     public void run() { | ||||
|         final MyMaze myMaze = new MyMaze(this.maze.getWidth(), this.maze.getHeight()); | ||||
|         // 1. Initialization: pick random location, add to maze | ||||
|         final Position position = myMaze.getRandomAvailablePosition(this.random).get(); | ||||
|         myMaze.setPartOfMaze(position); | ||||
| 
 | ||||
|         // 2. while locations-not-in-maze exist, repeat: | ||||
| 
 | ||||
|         final List<MyMaze.Path> pths = new ArrayList<>(); | ||||
|         Position startPosition; | ||||
|         while ((startPosition = myMaze.getRandomAvailablePosition(this.random).getOrNull()) != null) { | ||||
|             final MyMaze.Path path = myMaze.createPath(startPosition); | ||||
|             while (true) { | ||||
|                 final Position nextPosition = path.nextRandomPosition(this.random); | ||||
|                 if (path.contains(nextPosition)) { | ||||
|                     path.removeLoopUpTo(nextPosition); | ||||
|                 } else { | ||||
|                     path.append(nextPosition); | ||||
|                     if (myMaze.isPartOfMaze(nextPosition)) { | ||||
|                         myMaze.setPartOfMaze(path); | ||||
|                         pths.add(path); | ||||
|                         break; | ||||
|                     } | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|         } | ||||
| 
 | ||||
|         applyToMaze(pths, maze); | ||||
|         solve(maze); | ||||
|         //    1. pick random location not in maze | ||||
|         //    2. perform random walk until you reach the maze (*) | ||||
|         //    3. add path to maze | ||||
|         // (*): random walk: | ||||
|         //    1. advance in random direction | ||||
|         //    2. if loop with current path is formed, remove loop, continue from last location before loop | ||||
|     } | ||||
| 
 | ||||
|     private void applyToMaze(@NotNull final List<MyMaze.Path> pths, @NotNull final Maze maze) { | ||||
|         pths.forEach(path -> { | ||||
|             final Iterator<Direction> moves = Stream.ofAll(path.path) | ||||
|                     .sliding(2) | ||||
|                     .flatMap(poss -> poss.head().getDirectionTo(poss.get(1))); | ||||
|             Position position = path.path.getFirst(); | ||||
|             while (moves.hasNext()) { | ||||
|                 Tile tile = maze.getTileAt(position).get(); | ||||
|                 final Direction move = moves.next(); | ||||
|                 tile.digTo(move); | ||||
|                 position = position.move(move); | ||||
|                 maze.getTileAt(position).forEach(t -> t.digTo(move.invert())); | ||||
|             } | ||||
|         }); | ||||
|         Direction direction = determineDirectionForDigging(maze.getStart()); | ||||
|         Tile t = maze.getStartTile(); | ||||
|         this.digTo(t, direction); | ||||
|         direction = determineDirectionForDigging(maze.getEnd()); | ||||
|         t = maze.getEndTile(); | ||||
|         this.digTo(t, direction); | ||||
|         // seal all walls, mark all as visited | ||||
|         for (int x = 0; x < maze.getWidth(); x++) { | ||||
|             for (int y = 0; y < maze.getHeight(); y++) { | ||||
|                 maze.getTileAt(x, y).forEach(tile -> { | ||||
|                     Stream.of(Direction.values()) | ||||
|                             .forEach(d -> { | ||||
|                                 if (tile.hasWallAt(d)) { | ||||
|                                     tile.preventDiggingToOrFrom(d); | ||||
|                                 } else { | ||||
|                                     tile.digFrom(d); | ||||
|                                 } | ||||
|                             }); | ||||
|                 }); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     @Nullable | ||||
|     private Direction determineDirectionForDigging(@NotNull final Position position) { | ||||
|         if (position.y() == 0) { | ||||
|             return Direction.TOP; | ||||
|         } | ||||
|         if (position.x() == 0) { | ||||
|             return Direction.LEFT; | ||||
|         } | ||||
|         if (position.y() == this.maze.getHeight() - 1) { | ||||
|             return Direction.BOTTOM; | ||||
|         } | ||||
|         if (position.x() == this.maze.getWidth() - 1) { | ||||
|             return Direction.RIGHT; | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     private void digTo(@NotNull final Tile tile, @NotNull final Direction direction) { | ||||
|         tile.enableDiggingToOrFrom(direction); | ||||
|         tile.digTo(direction); | ||||
|     } | ||||
| 
 | ||||
|     private void solve(@NotNull final Maze maze) { | ||||
|         EnumSet<Direction>[][] remainingDirs = new EnumSet[maze.getWidth()][maze.getHeight()]; | ||||
|         for (int x = 0; x < remainingDirs.length; x++) { | ||||
|             for (int y = 0; y < remainingDirs[x].length; y++) { | ||||
|                 remainingDirs[x][y] = EnumSet.allOf(Direction.class); | ||||
|             } | ||||
|         } | ||||
|         Position p = maze.getStart(); | ||||
|         final Direction direction = this.determineDirectionForDigging(p); | ||||
|         remainingDirs[p.x()][p.y()].remove(direction); | ||||
|         LinkedList<Position> solution = new LinkedList<>(); | ||||
|         solution.add(p); | ||||
|         while (!p.equals(maze.getEnd())) { | ||||
|             final Tile tile = maze.getTileAt(p).get(); | ||||
|             EnumSet<Direction> dirs = remainingDirs[p.x()][p.y()]; | ||||
|             dirs.removeIf(tile::hasWallAt); | ||||
|             if (dirs.isEmpty()) { | ||||
|                 solution.pop(); | ||||
|                 p = solution.peek(); | ||||
|             } else { | ||||
|                 final Direction nextDir = dirs.iterator().next(); | ||||
|                 final Position nextPos = p.move(nextDir); | ||||
|                 solution.push(nextPos); | ||||
|                 remainingDirs[p.x()][p.y()].remove(nextDir); | ||||
|                 remainingDirs[nextPos.x()][nextPos.y()].remove(nextDir.invert()); | ||||
|                 p = nextPos; | ||||
|             } | ||||
|         } | ||||
|         solution.forEach(s -> maze.getTileAt(s).forEach(Tile::setSolution)); | ||||
|     } | ||||
| 
 | ||||
|     private static class MyMaze { | ||||
|         private final int width; | ||||
|         private final int height; | ||||
|         private final boolean[][] partOfMaze; | ||||
|         private final boolean[] completeColumns; | ||||
| 
 | ||||
|         MyMaze(final int width, final int height) { | ||||
|             this.width = width; | ||||
|             this.height = height; | ||||
|             this.partOfMaze = new boolean[this.width][this.height]; | ||||
|             for (int x = 0; x < this.width; x++) { | ||||
|                 this.partOfMaze[x] = new boolean[this.height]; | ||||
|             } | ||||
|             this.completeColumns = new boolean[this.width]; | ||||
|         } | ||||
| 
 | ||||
|         boolean isPartOfMaze(final int x, final int y) { | ||||
|             return this.partOfMaze[x][y]; | ||||
|         } | ||||
| 
 | ||||
|         boolean isPartOfMaze(@NotNull final Position position) { | ||||
|             return this.isPartOfMaze(position.x(), position.y()); | ||||
|         } | ||||
| 
 | ||||
|         void setPartOfMaze(final int x, final int y) { | ||||
|             this.partOfMaze[x][y] = true; | ||||
|             this.checkCompleteColumn(x); | ||||
|         } | ||||
| 
 | ||||
|         void setPartOfMaze(@NotNull final Position position) { | ||||
|             this.setPartOfMaze(position.x(), position.y()); | ||||
|         } | ||||
| 
 | ||||
|         void setPartOfMaze(@NotNull final Path path) { | ||||
|             path.path.forEach(this::setPartOfMaze); | ||||
|         } | ||||
| 
 | ||||
|         void checkCompleteColumn(final int x) { | ||||
|             if (this.completeColumns[x]) { | ||||
|                 return; | ||||
|             } | ||||
|             for (int y = 0; y < this.height; y++) { | ||||
|                 if (!this.isPartOfMaze(x, y)) { | ||||
|                     return; | ||||
|                 } | ||||
|             } | ||||
|             this.completeColumns[x] = true; | ||||
|         } | ||||
| 
 | ||||
|         Option<Position> getRandomAvailablePosition(@NotNull final Random random) { | ||||
|             final Seq<Integer> allowedColumns = Vector.ofAll(this.completeColumns) | ||||
|                     .zipWithIndex() | ||||
|                     .reject(Tuple2::_1) | ||||
|                     .map(Tuple2::_2); | ||||
|             if (allowedColumns.isEmpty()) { | ||||
|                 return Option.none(); | ||||
|             } | ||||
|             final int x = allowedColumns.get(random.nextInt(allowedColumns.size())); | ||||
|             final boolean[] column = partOfMaze[x]; | ||||
| 
 | ||||
|             final Seq<Integer> allowedRows = Vector.ofAll(column) | ||||
|                     .zipWithIndex() | ||||
|                     .reject(Tuple2::_1) | ||||
|                     .map(Tuple2::_2); | ||||
|             if (allowedRows.isEmpty()) { | ||||
|                 return Option.none(); | ||||
|             } | ||||
|             final int y = allowedRows.get(random.nextInt(allowedRows.size())); | ||||
|             return Option.some(new Position(x, y)); | ||||
|         } | ||||
| 
 | ||||
|         public Path createPath(@NotNull final Position position) { | ||||
|             return new Path(position); | ||||
|         } | ||||
| 
 | ||||
|         private class Path { | ||||
|             @NotNull | ||||
|             private final List<Position> path = new LinkedList<>(); | ||||
| 
 | ||||
|             Path(@NotNull final Position position) { | ||||
|                 this.path.add(position); | ||||
|             } | ||||
| 
 | ||||
|             @NotNull | ||||
|             Position nextRandomPosition(@NotNull final Random random) { | ||||
|                 final Direction direction = this.getRandomDirectionFromLastPosition(random); | ||||
|                 return this.path.getLast().move(direction); | ||||
|             } | ||||
| 
 | ||||
|             boolean contains(@NotNull final Position position) { | ||||
|                 return this.path.contains(position); | ||||
|             } | ||||
| 
 | ||||
|             void removeLoopUpTo(@NotNull final Position position) { | ||||
|                 while (!this.path.removeLast().equals(position)) { | ||||
|                 } | ||||
|                 this.path.add(position); | ||||
|             } | ||||
| 
 | ||||
|             public void append(@NotNull final Position nextPosition) { | ||||
|                 this.path.add(nextPosition); | ||||
|             } | ||||
| 
 | ||||
|             @NotNull | ||||
|             private Direction getRandomDirectionFromLastPosition(@NotNull final Random random) { | ||||
|                 final EnumSet<Direction> validDirections = this.getValidDirectionsFromLastPosition(); | ||||
|                 if (validDirections.isEmpty()) { | ||||
|                     throw new IllegalStateException("WE MUST NOT GET HERE! analyze why it happened!!!"); | ||||
|                 } | ||||
|                 if (validDirections.size() == 1) { | ||||
|                     return validDirections.iterator().next(); | ||||
|                 } | ||||
|                 final Direction[] directionArray = validDirections.toArray(Direction[]::new); | ||||
|                 final int index = random.nextInt(directionArray.length); | ||||
|                 return directionArray[index]; | ||||
|             } | ||||
| 
 | ||||
|             @NotNull | ||||
|             private EnumSet<Direction> getValidDirectionsFromLastPosition() { | ||||
|                 final Position fromPosition = this.path.getLast(); | ||||
|                 final EnumSet<Direction> validDirections = EnumSet.allOf(Direction.class); | ||||
|                 if (this.path.size() > 1) { | ||||
|                     final Position prevP = this.path.get(this.path.size() - 2); | ||||
|                     fromPosition.getDirectionTo(prevP) | ||||
|                             .forEach(validDirections::remove); | ||||
|                 } | ||||
|                 boolean canLeft = fromPosition.x() > 0; | ||||
|                 boolean canRight = fromPosition.x() < width - 1; | ||||
|                 boolean canUp = fromPosition.y() > 0; | ||||
|                 boolean canDown = fromPosition.y() < height - 1; | ||||
|                 if (!canLeft) { | ||||
|                     validDirections.remove(Direction.LEFT); | ||||
|                 } | ||||
|                 if (!canRight) { | ||||
|                     validDirections.remove(Direction.RIGHT); | ||||
|                 } | ||||
|                 if (!canUp) { | ||||
|                     validDirections.remove(Direction.TOP); | ||||
|                 } | ||||
|                 if (!canDown) { | ||||
|                     validDirections.remove(Direction.BOTTOM); | ||||
|                 } | ||||
|                 return validDirections; | ||||
|             } | ||||
| 
 | ||||
|             @Override | ||||
|             public String toString() { | ||||
|                 return Stream.ofAll(this.path) | ||||
|                         .map(position -> "(%s,%s)".formatted(position.x(), position.y())) | ||||
|                         .mkString("Path[", "->", "]"); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,62 @@ | |||
| package ch.fritteli.maze.generator.algorithm.wilson; | ||||
| 
 | ||||
| import ch.fritteli.maze.generator.model.Direction; | ||||
| import ch.fritteli.maze.generator.model.Maze; | ||||
| import ch.fritteli.maze.generator.model.Position; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| import java.util.EnumSet; | ||||
| import java.util.Iterator; | ||||
| import java.util.List; | ||||
| import java.util.Stack; | ||||
| import java.util.stream.Collectors; | ||||
| 
 | ||||
| public class MazeSolver { | ||||
|     @NotNull | ||||
|     private final Maze maze; | ||||
| 
 | ||||
|     MazeSolver(@NotNull final Maze maze) { | ||||
|         this.maze = maze; | ||||
|     } | ||||
| 
 | ||||
|     void solve() { | ||||
|         final Direction directionToOuterWall = Wilson.getDirectionToOuterWall( | ||||
|                 this.maze.getStart(), | ||||
|                 this.maze.getWidth(), | ||||
|                 this.maze.getHeight() | ||||
|         ); | ||||
| 
 | ||||
|         final List<Position> solution = this.getSolution(this.maze.getStart(), directionToOuterWall); | ||||
|         for (Position position : solution) { | ||||
|             this.maze.getTileAt(position).get().setSolution(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private List<Position> getSolution(@NotNull Position position, | ||||
|                                        @NotNull Direction forbidden) { | ||||
|         record PathElement(@NotNull Position position, | ||||
|                            @NotNull EnumSet<Direction> possibleDirections) { | ||||
|         } | ||||
|         final Stack<PathElement> solution = new Stack<>(); | ||||
|         final EnumSet<Direction> directions = this.maze.getTileAt(position).get().getOpenDirections(); | ||||
|         directions.remove(forbidden); | ||||
|         PathElement head = new PathElement(position, directions); | ||||
|         solution.push(head); | ||||
|         while (!head.position.equals(this.maze.getEnd())) { | ||||
|             if (head.possibleDirections.isEmpty()) { | ||||
|                 solution.pop(); | ||||
|                 head = solution.peek(); | ||||
|             } else { | ||||
|                 final Iterator<Direction> iterator = head.possibleDirections.iterator(); | ||||
|                 final Direction direction = iterator.next(); | ||||
|                 iterator.remove(); | ||||
|                 final Position next = head.position.move(direction); | ||||
|                 final EnumSet<Direction> openDirections = this.maze.getTileAt(next).get().getOpenDirections(); | ||||
|                 openDirections.remove(direction.invert()); | ||||
|                 head = new PathElement(next, openDirections); | ||||
|                 solution.push(head); | ||||
|             } | ||||
|         } | ||||
|         return solution.stream().map(PathElement::position).collect(Collectors.toList()); | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,91 @@ | |||
| package ch.fritteli.maze.generator.algorithm.wilson; | ||||
| 
 | ||||
| import ch.fritteli.maze.generator.model.Direction; | ||||
| import ch.fritteli.maze.generator.model.Position; | ||||
| import io.vavr.collection.List; | ||||
| import io.vavr.collection.Stream; | ||||
| import io.vavr.collection.Traversable; | ||||
| import io.vavr.control.Option; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| import java.util.Random; | ||||
| 
 | ||||
| class Path { | ||||
|     private final int width; | ||||
|     private final int height; | ||||
|     @NotNull | ||||
|     private List<Position> positions; | ||||
| 
 | ||||
|     Path(@NotNull final Position start, int width, int height) { | ||||
|         this.positions = List.of(start); | ||||
|         this.width = width; | ||||
|         this.height = height; | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     Position growRandom(@NotNull final Random random) { | ||||
|         final Position position = this.nextRandomPosition(random); | ||||
|         if (this.contains(position)) { | ||||
|             this.removeLoopUpTo(position); | ||||
|             return this.growRandom(random); | ||||
|         } | ||||
|         this.positions = this.positions.prepend(position); | ||||
|         return position; | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     List<Position> getPositions() { | ||||
|         return this.positions; | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     Position getStart() { | ||||
|         return this.positions.last(); | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     Traversable<Direction> getMovesFromStart() { | ||||
|         return this.positions.reverse().sliding(2) | ||||
|                 .flatMap(positions1 -> Option.when( | ||||
|                         positions1.size() == 2, | ||||
|                         // DEV-NOTE: .get() is safe here, because in the context of a path, there MUST be a direction | ||||
|                         // from one position to the next. | ||||
|                         () -> positions1.head().getDirectionTo(positions1.last()).get() | ||||
|                 )); | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     private Position nextRandomPosition(@NotNull final Random random) { | ||||
|         final Direction randomDirection = this.getRandomDirection(random); | ||||
|         final Position nextPosition = this.positions.head().move(randomDirection); | ||||
|         if (this.isWithinBounds(nextPosition) && !nextPosition.equals(this.positions.head())) { | ||||
|             return nextPosition; | ||||
|         } | ||||
|         return this.nextRandomPosition(random); | ||||
|     } | ||||
| 
 | ||||
|     private boolean isWithinBounds(@NotNull final Position position) { | ||||
|         return position.x() >= 0 && position.x() < this.width && position.y() >= 0 && position.y() < this.height; | ||||
|     } | ||||
| 
 | ||||
|     private boolean contains(@NotNull final Position position) { | ||||
|         return this.positions.contains(position); | ||||
|     } | ||||
| 
 | ||||
|     private void removeLoopUpTo(@NotNull final Position position) { | ||||
|         this.positions = this.positions.dropUntil(position::equals); | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     private Direction getRandomDirection(@NotNull final Random random) { | ||||
|         final Direction[] array = Direction.values(); | ||||
|         return array[random.nextInt(array.length)]; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     public String toString() { | ||||
|         return Stream.ofAll(this.positions) | ||||
|                 .map(position -> "(%s,%s)".formatted(position.x(), position.y())) | ||||
|                 .mkString("Path[", "->", "]"); | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,131 @@ | |||
| package ch.fritteli.maze.generator.algorithm.wilson; | ||||
| 
 | ||||
| import ch.fritteli.maze.generator.model.Maze; | ||||
| import ch.fritteli.maze.generator.model.Position; | ||||
| import com.google.common.collect.HashMultimap; | ||||
| import com.google.common.collect.Multimap; | ||||
| import io.vavr.Tuple; | ||||
| import io.vavr.collection.Stream; | ||||
| import io.vavr.collection.Traversable; | ||||
| import io.vavr.control.Option; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| import java.util.Random; | ||||
| 
 | ||||
| /** | ||||
|  * This class will build paths such that in the end all fields of the maze are covered by exactly one path. | ||||
|  */ | ||||
| class PathsBuilder { | ||||
|     private final int width; | ||||
|     private final int height; | ||||
|     @NotNull | ||||
|     private final Random random; | ||||
|     @NotNull | ||||
|     private final Multimap<Integer, Integer> availablePositions; | ||||
| 
 | ||||
|     PathsBuilder(@NotNull final Maze maze, | ||||
|                  @NotNull final Random random) { | ||||
|         this.width = maze.getWidth(); | ||||
|         this.height = maze.getHeight(); | ||||
|         this.random = random; | ||||
|         this.availablePositions = HashMultimap.create(this.width, this.height); | ||||
| 
 | ||||
|         // Initialize the available positions. | ||||
|         for (int x = 0; x < this.width; x++) { | ||||
|             for (int y = 0; y < this.height; y++) { | ||||
|                 this.availablePositions.put(x, y); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Create all the paths such that the maze will be completely filled and every field of it will be covered by | ||||
|      * exactly one path. | ||||
|      * | ||||
|      * @return A {@link Traversable} of generated {@link Path Paths}. | ||||
|      */ | ||||
|     @NotNull | ||||
|     Traversable<Path> buildPaths() { | ||||
|         this.initializeWithRandomStartingPosition(); | ||||
| 
 | ||||
|         return Stream.unfoldLeft( | ||||
|                 this, | ||||
|                 builder -> builder.buildPath() | ||||
|                         .map(path -> { | ||||
|                             builder.setPartOfMaze(path); | ||||
|                             return Tuple.of(builder, path); | ||||
|                         }) | ||||
|         ); | ||||
|     } | ||||
| 
 | ||||
|     private void initializeWithRandomStartingPosition() { | ||||
|         this.popRandomPosition(); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Creates one new path, if possible. If the maze is already filled, {@link io.vavr.control.Option.None} is | ||||
|      * returned. | ||||
|      * | ||||
|      * @return An {@link Option} of a new {@link Path} instance. | ||||
|      */ | ||||
|     @NotNull | ||||
|     private Option<Path> buildPath() { | ||||
|         return this.initializeNewPath() | ||||
|                 .map(this::growPath); | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     private Option<Path> initializeNewPath() { | ||||
|         return this.popRandomPosition() | ||||
|                 .map(position -> new Path(position, this.width, this.height)); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Randomly grow the {@code path} until it reaches a field that is part of the maze and return it. The resulting | ||||
|      * path will contain no loops. | ||||
|      * | ||||
|      * @param path The {@link Path} to grow. | ||||
|      * @return The final {@link Path} that reaches the maze. | ||||
|      */ | ||||
|     @NotNull | ||||
|     private Path growPath(@NotNull final Path path) { | ||||
|         Position lastPosition; | ||||
|         do { | ||||
|             lastPosition = path.growRandom(this.random); | ||||
|         } while (this.isNotPartOfMaze(lastPosition)); | ||||
|         return path; | ||||
|     } | ||||
| 
 | ||||
|     private boolean isNotPartOfMaze(@NotNull final Position position) { | ||||
|         return this.availablePositions.containsEntry(position.x(), position.y()); | ||||
|     } | ||||
| 
 | ||||
|     private void setPartOfMaze(@NotNull final Position position) { | ||||
|         this.availablePositions.remove(position.x(), position.y()); | ||||
|     } | ||||
| 
 | ||||
|     private void setPartOfMaze(@NotNull final Path path) { | ||||
|         path.getPositions().forEach(this::setPartOfMaze); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Finds a random {@link Position}, that is not yet part of the maze, marks it as being part of the maze and returns | ||||
|      * it. If no position is available, {@link io.vavr.control.Option.None} is returned. | ||||
|      * | ||||
|      * @return An available position or {@link io.vavr.control.Option.None}. | ||||
|      */ | ||||
|     @NotNull | ||||
|     private Option<Position> popRandomPosition() { | ||||
|         if (this.availablePositions.isEmpty()) { | ||||
|             return Option.none(); | ||||
|         } | ||||
| 
 | ||||
|         final Integer[] keys = this.availablePositions.keySet().toArray(Integer[]::new); | ||||
|         final int key = keys[this.random.nextInt(keys.length)]; | ||||
|         final Integer[] values = this.availablePositions.get(key).toArray(Integer[]::new); | ||||
|         final int value = values[this.random.nextInt(values.length)]; | ||||
| 
 | ||||
|         this.availablePositions.remove(key, value); | ||||
|         return Option.some(new Position(key, value)); | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,96 @@ | |||
| package ch.fritteli.maze.generator.algorithm.wilson; | ||||
| 
 | ||||
| import ch.fritteli.maze.generator.algorithm.AbstractMazeGeneratorAlgorithm; | ||||
| import ch.fritteli.maze.generator.model.Direction; | ||||
| import ch.fritteli.maze.generator.model.Maze; | ||||
| import ch.fritteli.maze.generator.model.Position; | ||||
| import ch.fritteli.maze.generator.model.Tile; | ||||
| import io.vavr.collection.Traversable; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| import org.jetbrains.annotations.Nullable; | ||||
| 
 | ||||
| /** | ||||
|  * An implementation of <a href="https://en.wikipedia.org/wiki/Maze_generation_algorithm#Wilson's_algorithm">Wilson's Algorithm</a>. | ||||
|  * In short: | ||||
|  * <ol> | ||||
|  *     <li>Pick random location, add to maze</li> | ||||
|  *     <li>While locations that are not part of the maze exist, loop: | ||||
|  *     <ol> | ||||
|  *         <li>Pick random location that's not part of the maze</li> | ||||
|  *         <li>Randomly walk from this location, until ... | ||||
|  *         <ul> | ||||
|  *             <li>... either you hit the current path, forming a loop. Then remove the entire loop and continue | ||||
|  *             walking.</li> | ||||
|  *             <li>... or you hit a position that is part of the maze. Then add the path to the maze and start the next | ||||
|  *             walk.</li> | ||||
|  *         </ul></li> | ||||
|  *     </ol></li> | ||||
|  * </ol> | ||||
|  */ | ||||
| public class Wilson extends AbstractMazeGeneratorAlgorithm { | ||||
| 
 | ||||
|     public Wilson(@NotNull final Maze maze) { | ||||
|         super(maze, "Wilson"); | ||||
|     } | ||||
| 
 | ||||
|     @Nullable | ||||
|     static Direction getDirectionToOuterWall(@NotNull final Position position, | ||||
|                                              final int width, | ||||
|                                              final int height) { | ||||
|         if (position.y() == 0) { | ||||
|             return Direction.TOP; | ||||
|         } | ||||
|         if (position.y() == height - 1) { | ||||
|             return Direction.BOTTOM; | ||||
|         } | ||||
|         if (position.x() == 0) { | ||||
|             return Direction.LEFT; | ||||
|         } | ||||
|         if (position.x() == width - 1) { | ||||
|             return Direction.RIGHT; | ||||
|         } | ||||
|         return null; | ||||
|     } | ||||
| 
 | ||||
|     @Override | ||||
|     public void run() { | ||||
|         final Traversable<Path> paths = new PathsBuilder(this.maze, this.random) | ||||
|                 .buildPaths(); | ||||
| 
 | ||||
|         this.applyPathsToMaze(paths); | ||||
|     } | ||||
| 
 | ||||
|     private void applyPathsToMaze(@NotNull final Traversable<Path> paths) { | ||||
|         this.openStartAndEndWalls(); | ||||
|         paths.forEach(path -> path.getMovesFromStart() | ||||
|                 .foldLeft( | ||||
|                         path.getStart(), | ||||
|                         (position, direction) -> { | ||||
|                             this.maze.getTileAt(position).get() | ||||
|                                     .digTo(direction); | ||||
|                             final Position next = position.move(direction); | ||||
|                             this.maze.getTileAt(next).get() | ||||
|                                     .digTo(direction.invert()); | ||||
|                             return next; | ||||
|                         })); | ||||
| 
 | ||||
|         final MazeSolver solver = new MazeSolver(this.maze); | ||||
|         solver.solve(); | ||||
|     } | ||||
| 
 | ||||
|     private void openStartAndEndWalls() { | ||||
|         this.openWall(this.maze.getStart(), this.maze.getStartTile()); | ||||
|         this.openWall(this.maze.getEnd(), this.maze.getEndTile()); | ||||
|     } | ||||
| 
 | ||||
|     private void openWall(@NotNull final Position position, @NotNull final Tile tile) { | ||||
|         final Direction direction = this.getDirectionToOuterWall(position); | ||||
|         tile.enableDiggingToOrFrom(direction); | ||||
|         tile.digTo(direction); | ||||
|     } | ||||
| 
 | ||||
|     @Nullable | ||||
|     private Direction getDirectionToOuterWall(@NotNull final Position position) { | ||||
|         return getDirectionToOuterWall(position, this.maze.getWidth(), this.maze.getHeight()); | ||||
|     } | ||||
| } | ||||
|  | @ -1,6 +1,6 @@ | |||
| package ch.fritteli.maze.generator.model; | ||||
| 
 | ||||
| import io.vavr.collection.Stream; | ||||
| import io.vavr.collection.Vector; | ||||
| import io.vavr.control.Option; | ||||
| import lombok.AccessLevel; | ||||
| import lombok.EqualsAndHashCode; | ||||
|  | @ -17,6 +17,7 @@ import java.util.Random; | |||
| @ToString | ||||
| public class Tile { | ||||
|     final Walls walls = new Walls(); | ||||
|     @EqualsAndHashCode.Exclude | ||||
|     boolean visited = false; | ||||
|     @Getter | ||||
|     boolean solution = false; | ||||
|  | @ -65,13 +66,23 @@ public class Tile { | |||
|         this.walls.set(direction); | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     public EnumSet<Direction> getOpenDirections() { | ||||
|         return this.walls.getOpen(); | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     public Option<Direction> getRandomAvailableDirection(@NotNull final Random random) { | ||||
|         final Stream<Direction> availableDirections = this.walls.getUnsealedSet(); | ||||
|         final EnumSet<Direction> availableDirections = this.walls.getUnsealedSet(); | ||||
|         if (availableDirections.isEmpty()) { | ||||
|             return Option.none(); | ||||
|         } | ||||
|         final int index = random.nextInt(availableDirections.length()); | ||||
|         return Option.of(availableDirections.get(index)); | ||||
|         if (availableDirections.size() == 1) { | ||||
|             return Option.some(availableDirections.iterator().next()); | ||||
|         } | ||||
|         final Vector<Direction> directions = Vector.ofAll(availableDirections); | ||||
|         final int index = random.nextInt(directions.size()); | ||||
|         return Option.of(directions.get(index)); | ||||
|     } | ||||
| 
 | ||||
|     public boolean hasWallAt(@NotNull final Direction direction) { | ||||
|  |  | |||
|  | @ -1,21 +1,17 @@ | |||
| package ch.fritteli.maze.generator.model; | ||||
| 
 | ||||
| import io.vavr.collection.Stream; | ||||
| import lombok.EqualsAndHashCode; | ||||
| import lombok.ToString; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| import java.util.EnumSet; | ||||
| import java.util.HashSet; | ||||
| import java.util.Set; | ||||
| import java.util.SortedSet; | ||||
| import java.util.TreeSet; | ||||
| 
 | ||||
| @EqualsAndHashCode | ||||
| @ToString | ||||
| public class Walls { | ||||
|     private final SortedSet<Direction> directions = new TreeSet<>(); | ||||
|     private final Set<Direction> sealed = new HashSet<>(); | ||||
|     private final EnumSet<Direction> directions = EnumSet.noneOf(Direction.class); | ||||
|     @EqualsAndHashCode.Exclude | ||||
|     private final EnumSet<Direction> sealed = EnumSet.noneOf(Direction.class); | ||||
| 
 | ||||
|     public void set(@NotNull final Direction direction) { | ||||
|         this.directions.add(direction); | ||||
|  | @ -36,9 +32,11 @@ public class Walls { | |||
|         return this.directions.contains(direction); | ||||
|     } | ||||
| 
 | ||||
|     public Stream<Direction> getUnsealedSet() { | ||||
|         return Stream.ofAll(this.directions) | ||||
|                 .removeAll(this.sealed); | ||||
|     @NotNull | ||||
|     public EnumSet<Direction> getUnsealedSet() { | ||||
|         final EnumSet<Direction> result = EnumSet.copyOf(this.directions); | ||||
|         result.removeAll(this.sealed); | ||||
|         return result; | ||||
|     } | ||||
| 
 | ||||
|     public void seal(@NotNull final Direction direction) { | ||||
|  | @ -51,4 +49,9 @@ public class Walls { | |||
|     public void unseal(@NotNull final Direction direction) { | ||||
|         this.sealed.remove(direction); | ||||
|     } | ||||
| 
 | ||||
|     @NotNull | ||||
|     public EnumSet<Direction> getOpen() { | ||||
|         return EnumSet.complementOf(this.directions); | ||||
|     } | ||||
| } | ||||
|  |  | |||
|  | @ -0,0 +1,9 @@ | |||
| package ch.fritteli.maze.generator.serialization; | ||||
| 
 | ||||
| import lombok.experimental.UtilityClass; | ||||
| 
 | ||||
| @UtilityClass | ||||
| public class MazeConstants { | ||||
|     public final byte MAGIC_BYTE_1 = 0x1a; | ||||
|     public final byte MAGIC_BYTE_2 = (byte) 0xb1; | ||||
| } | ||||
|  | @ -4,6 +4,7 @@ import ch.fritteli.maze.generator.model.Maze; | |||
| import ch.fritteli.maze.generator.model.Tile; | ||||
| import ch.fritteli.maze.generator.serialization.AbstractMazeInputStream; | ||||
| import ch.fritteli.maze.generator.serialization.CommonTileHandler; | ||||
| import ch.fritteli.maze.generator.serialization.MazeConstants; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| public class MazeInputStreamV1 extends AbstractMazeInputStream { | ||||
|  | @ -18,11 +19,11 @@ public class MazeInputStreamV1 extends AbstractMazeInputStream { | |||
|         // 01 0xb1 magic | ||||
|         // 02 0x01 version | ||||
|         final byte magic1 = this.readByte(); | ||||
|         if (magic1 != SerializerDeserializerV1.MAGIC_BYTE_1) { | ||||
|         if (magic1 != MazeConstants.MAGIC_BYTE_1) { | ||||
|             throw new IllegalArgumentException("Invalid maze data."); | ||||
|         } | ||||
|         final byte magic2 = this.readByte(); | ||||
|         if (magic2 != SerializerDeserializerV1.MAGIC_BYTE_2) { | ||||
|         if (magic2 != MazeConstants.MAGIC_BYTE_2) { | ||||
|             throw new IllegalArgumentException("Invalid maze data."); | ||||
|         } | ||||
|         final int version = this.readByte(); | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ import ch.fritteli.maze.generator.model.Maze; | |||
| import ch.fritteli.maze.generator.model.Tile; | ||||
| import ch.fritteli.maze.generator.serialization.AbstractMazeOutputStream; | ||||
| import ch.fritteli.maze.generator.serialization.CommonTileHandler; | ||||
| import ch.fritteli.maze.generator.serialization.MazeConstants; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| public class MazeOutputStreamV1 extends AbstractMazeOutputStream { | ||||
|  | @ -13,8 +14,8 @@ public class MazeOutputStreamV1 extends AbstractMazeOutputStream { | |||
|         // 00 0x1a magic | ||||
|         // 01 0xb1 magic | ||||
|         // 02 0x02 version | ||||
|         this.writeByte(SerializerDeserializerV1.MAGIC_BYTE_1); | ||||
|         this.writeByte(SerializerDeserializerV1.MAGIC_BYTE_2); | ||||
|         this.writeByte(MazeConstants.MAGIC_BYTE_1); | ||||
|         this.writeByte(MazeConstants.MAGIC_BYTE_2); | ||||
|         this.writeByte(SerializerDeserializerV1.VERSION_BYTE); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -24,9 +24,7 @@ import java.lang.reflect.InvocationTargetException; | |||
|  */ | ||||
| @UtilityClass | ||||
| public class SerializerDeserializerV1 { | ||||
|     final byte MAGIC_BYTE_1 = 0x1a; | ||||
|     final byte MAGIC_BYTE_2 = (byte) 0xb1; | ||||
|     final byte VERSION_BYTE = 0x01; | ||||
|     public final byte VERSION_BYTE = 0x01; | ||||
| 
 | ||||
|     /** | ||||
|      * Serializes the {@code maze} into a byte array. | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ import ch.fritteli.maze.generator.model.Position; | |||
| import ch.fritteli.maze.generator.model.Tile; | ||||
| import ch.fritteli.maze.generator.serialization.AbstractMazeInputStream; | ||||
| import ch.fritteli.maze.generator.serialization.CommonTileHandler; | ||||
| import ch.fritteli.maze.generator.serialization.MazeConstants; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| public class MazeInputStreamV2 extends AbstractMazeInputStream { | ||||
|  | @ -19,11 +20,11 @@ public class MazeInputStreamV2 extends AbstractMazeInputStream { | |||
|         // 01 0xb1 magic | ||||
|         // 02 0x02 version | ||||
|         final byte magic1 = this.readByte(); | ||||
|         if (magic1 != SerializerDeserializerV2.MAGIC_BYTE_1) { | ||||
|         if (magic1 != MazeConstants.MAGIC_BYTE_1) { | ||||
|             throw new IllegalArgumentException("Invalid maze data."); | ||||
|         } | ||||
|         final byte magic2 = this.readByte(); | ||||
|         if (magic2 != SerializerDeserializerV2.MAGIC_BYTE_2) { | ||||
|         if (magic2 != MazeConstants.MAGIC_BYTE_2) { | ||||
|             throw new IllegalArgumentException("Invalid maze data."); | ||||
|         } | ||||
|         final int version = this.readByte(); | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ import ch.fritteli.maze.generator.model.Position; | |||
| import ch.fritteli.maze.generator.model.Tile; | ||||
| import ch.fritteli.maze.generator.serialization.AbstractMazeOutputStream; | ||||
| import ch.fritteli.maze.generator.serialization.CommonTileHandler; | ||||
| import ch.fritteli.maze.generator.serialization.MazeConstants; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| public class MazeOutputStreamV2 extends AbstractMazeOutputStream { | ||||
|  | @ -14,8 +15,8 @@ public class MazeOutputStreamV2 extends AbstractMazeOutputStream { | |||
|         // 00 0x1a magic | ||||
|         // 01 0xb1 magic | ||||
|         // 02 0x02 version | ||||
|         this.writeByte(SerializerDeserializerV2.MAGIC_BYTE_1); | ||||
|         this.writeByte(SerializerDeserializerV2.MAGIC_BYTE_2); | ||||
|         this.writeByte(MazeConstants.MAGIC_BYTE_1); | ||||
|         this.writeByte(MazeConstants.MAGIC_BYTE_2); | ||||
|         this.writeByte(SerializerDeserializerV2.VERSION_BYTE); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -29,10 +29,7 @@ import java.lang.reflect.InvocationTargetException; | |||
|  */ | ||||
| @UtilityClass | ||||
| public class SerializerDeserializerV2 { | ||||
| 
 | ||||
|     final byte MAGIC_BYTE_1 = 0x1a; | ||||
|     final byte MAGIC_BYTE_2 = (byte) 0xb1; | ||||
|     final byte VERSION_BYTE = 0x02; | ||||
|     public final byte VERSION_BYTE = 0x02; | ||||
| 
 | ||||
|     /** | ||||
|      * Serializes the {@code maze} into a byte array. | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ import ch.fritteli.maze.generator.model.Position; | |||
| import ch.fritteli.maze.generator.model.Tile; | ||||
| import ch.fritteli.maze.generator.serialization.AbstractMazeInputStream; | ||||
| import ch.fritteli.maze.generator.serialization.CommonTileHandler; | ||||
| import ch.fritteli.maze.generator.serialization.MazeConstants; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| import java.io.IOException; | ||||
|  | @ -22,11 +23,11 @@ public class MazeInputStreamV3 extends AbstractMazeInputStream { | |||
|         // 01 0xb1 magic | ||||
|         // 02 0x03 version | ||||
|         final byte magic1 = this.readByte(); | ||||
|         if (magic1 != SerializerDeserializerV3.MAGIC_BYTE_1) { | ||||
|         if (magic1 != MazeConstants.MAGIC_BYTE_1) { | ||||
|             throw new IllegalArgumentException("Invalid maze data."); | ||||
|         } | ||||
|         final byte magic2 = this.readByte(); | ||||
|         if (magic2 != SerializerDeserializerV3.MAGIC_BYTE_2) { | ||||
|         if (magic2 != MazeConstants.MAGIC_BYTE_2) { | ||||
|             throw new IllegalArgumentException("Invalid maze data."); | ||||
|         } | ||||
|         final int version = this.readByte(); | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ import ch.fritteli.maze.generator.model.Position; | |||
| import ch.fritteli.maze.generator.model.Tile; | ||||
| import ch.fritteli.maze.generator.serialization.AbstractMazeOutputStream; | ||||
| import ch.fritteli.maze.generator.serialization.CommonTileHandler; | ||||
| import ch.fritteli.maze.generator.serialization.MazeConstants; | ||||
| import org.jetbrains.annotations.NotNull; | ||||
| 
 | ||||
| import java.nio.charset.StandardCharsets; | ||||
|  | @ -16,8 +17,8 @@ public class MazeOutputStreamV3 extends AbstractMazeOutputStream { | |||
|         // 00 0x1a magic | ||||
|         // 01 0xb1 magic | ||||
|         // 02 0x03 version | ||||
|         this.writeByte(SerializerDeserializerV3.MAGIC_BYTE_1); | ||||
|         this.writeByte(SerializerDeserializerV3.MAGIC_BYTE_2); | ||||
|         this.writeByte(MazeConstants.MAGIC_BYTE_1); | ||||
|         this.writeByte(MazeConstants.MAGIC_BYTE_2); | ||||
|         this.writeByte(SerializerDeserializerV3.VERSION_BYTE); | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -32,10 +32,7 @@ import java.lang.reflect.InvocationTargetException; | |||
|  */ | ||||
| @UtilityClass | ||||
| public class SerializerDeserializerV3 { | ||||
| 
 | ||||
|     final byte MAGIC_BYTE_1 = 0x1a; | ||||
|     final byte MAGIC_BYTE_2 = (byte) 0xb1; | ||||
|     final byte VERSION_BYTE = 0x03; | ||||
|     public final byte VERSION_BYTE = 0x03; | ||||
| 
 | ||||
|     /** | ||||
|      * Serializes the {@code maze} into a byte array. | ||||
|  |  | |||
|  | @ -1,44 +0,0 @@ | |||
| package ch.fritteli.maze.generator.algorithm; | ||||
| 
 | ||||
| import ch.fritteli.maze.generator.model.Maze; | ||||
| import ch.fritteli.maze.generator.renderer.text.TextRenderer; | ||||
| import org.junit.jupiter.api.Test; | ||||
| 
 | ||||
| import static org.assertj.core.api.Assertions.assertThat; | ||||
| 
 | ||||
| class WilsonTest { | ||||
|     @Test | ||||
|     void foo() { | ||||
|         // arrange | ||||
|         final Maze maze = new Maze(10, 10, 0); | ||||
|         final Wilson wilson = new Wilson(maze); | ||||
| 
 | ||||
|         // act | ||||
|         wilson.run(); | ||||
| 
 | ||||
|         // assert | ||||
|         final String textRepresentation = TextRenderer.newInstance().render(maze); | ||||
|         assertThat(textRepresentation).isEqualTo(""" | ||||
|                 ╷ ╶─────┬─────┬───┬─┐ | ||||
|                 │       │     │   │ │ | ||||
|                 │ ╷ ╶─┬─┴─┬─╴ ╵ ╷ │ │ | ||||
|                 │ │   │   │     │ │ │ | ||||
|                 │ └─┐ │ ╶─┼─┬─┬─┘ │ │ | ||||
|                 │   │ │   │ │ │   │ │ | ||||
|                 │ ╷ │ └─╴ │ ╵ ╵ ╶─┘ │ | ||||
|                 │ │ │     │         │ | ||||
|                 ├─┴─┘ ╷ ┌─┴───┐ ╷ ╶─┤ | ||||
|                 │     │ │     │ │   │ | ||||
|                 │ ╷ ┌─┘ └───╴ │ └─┬─┤ | ||||
|                 │ │ │         │   │ │ | ||||
|                 ├─┴─┘ ┌───╴ ╷ └─┐ ╵ │ | ||||
|                 │     │     │   │   │ | ||||
|                 │ ╶─┬─┴─╴ ┌─┘ ╶─┘ ╶─┤ | ||||
|                 │   │     │         │ | ||||
|                 ├─╴ ├─╴ ┌─┘ ╶─┐ ╶───┤ | ||||
|                 │   │   │     │     │ | ||||
|                 ├───┴─╴ └─┐ ╶─┴───┐ │ | ||||
|                 │         │       │ │ | ||||
|                 └─────────┴───────┘ ╵"""); | ||||
|     } | ||||
| } | ||||
|  | @ -0,0 +1,100 @@ | |||
| package ch.fritteli.maze.generator.algorithm.wilson; | ||||
| 
 | ||||
| import ch.fritteli.maze.generator.model.Maze; | ||||
| import ch.fritteli.maze.generator.renderer.text.TextRenderer; | ||||
| import org.junit.jupiter.api.Test; | ||||
| 
 | ||||
| import static org.assertj.core.api.Assertions.assertThat; | ||||
| 
 | ||||
| class WilsonTest { | ||||
|     @Test | ||||
|     void testTinyGeneration() { | ||||
|         // arrange | ||||
|         final Maze maze = new Maze(3, 3, 0); | ||||
|         final Wilson wilson = new Wilson(maze); | ||||
| 
 | ||||
|         // act | ||||
|         wilson.run(); | ||||
| 
 | ||||
|         // assert | ||||
|         final String textRepresentation = TextRenderer.newInstance().render(maze); | ||||
|         assertThat(textRepresentation).isEqualTo(""" | ||||
|                 ╷ ╶───┐ | ||||
|                 │     │ | ||||
|                 │ ┌─┐ │ | ||||
|                 │ │ │ │ | ||||
|                 │ ╵ │ │ | ||||
|                 │   │ │ | ||||
|                 └───┘ ╵"""); | ||||
|     } | ||||
| 
 | ||||
|     @Test | ||||
|     void testSimpleGeneration() { | ||||
|         // arrange | ||||
|         final Maze maze = new Maze(10, 10, 0); | ||||
|         final Wilson wilson = new Wilson(maze); | ||||
| 
 | ||||
|         // act | ||||
|         wilson.run(); | ||||
| 
 | ||||
|         // assert | ||||
|         final String textRepresentation = TextRenderer.newInstance().render(maze); | ||||
|         assertThat(textRepresentation).isEqualTo(""" | ||||
|                 ╷ ╶─────┬─────┬─────┐ | ||||
|                 │       │     │     │ | ||||
|                 ├─╴ ╷ ╶─┴─┬─╴ ├─┐ ╶─┤ | ||||
|                 │   │     │   │ │   │ | ||||
|                 │ ╷ └─┐ ╶─┘ ┌─┘ ╵ ╷ │ | ||||
|                 │ │   │     │     │ │ | ||||
|                 │ │ ╶─┤ ╶─┐ ╵ ╷ ╶─┤ │ | ||||
|                 │ │   │   │   │   │ │ | ||||
|                 │ ├─┐ ├─╴ └─┐ │ ╶─┼─┤ | ||||
|                 │ │ │ │     │ │   │ │ | ||||
|                 ├─┘ └─┘ ╶─┐ └─┤ ╶─┤ │ | ||||
|                 │         │   │   │ │ | ||||
|                 ├───┐ ╷ ╶─┴───┴─┐ │ │ | ||||
|                 │   │ │         │ │ │ | ||||
|                 ├─╴ └─┼─╴ ╷ ╷ ┌─┴─┘ │ | ||||
|                 │     │   │ │ │     │ | ||||
|                 │ ╷ ╶─┴─┬─┤ ├─┘ ╶─┐ │ | ||||
|                 │ │     │ │ │     │ │ | ||||
|                 │ ├─╴ ╷ ╵ ╵ ╵ ┌─╴ │ │ | ||||
|                 │ │   │       │   │ │ | ||||
|                 └─┴───┴───────┴───┘ ╵"""); | ||||
|     } | ||||
| 
 | ||||
|     @Test | ||||
|     void testSimpleGenerationWithSolution() { | ||||
|         // arrange | ||||
|         final Maze maze = new Maze(10, 10, 0); | ||||
|         final Wilson wilson = new Wilson(maze); | ||||
| 
 | ||||
|         // act | ||||
|         wilson.run(); | ||||
| 
 | ||||
|         // assert | ||||
|         final String textRepresentation = TextRenderer.newInstance().setRenderSolution(true).render(maze); | ||||
|         assertThat(textRepresentation).isEqualTo(""" | ||||
|                 ╷│╶─────┬─────┬─────┐ | ||||
|                 │╰───╮  │     │     │ | ||||
|                 ├─╴ ╷│╶─┴─┬─╴ ├─┐ ╶─┤ | ||||
|                 │   │╰─╮  │   │ │   │ | ||||
|                 │ ╷ └─┐│╶─┘ ┌─┘ ╵ ╷ │ | ||||
|                 │ │   ││    │     │ │ | ||||
|                 │ │ ╶─┤│╶─┐ ╵ ╷ ╶─┤ │ | ||||
|                 │ │   │╰─╮│   │   │ │ | ||||
|                 │ ├─┐ ├─╴│└─┐ │ ╶─┼─┤ | ||||
|                 │ │ │ │╭─╯  │ │   │ │ | ||||
|                 ├─┘ └─┘│╶─┐ └─┤ ╶─┤ │ | ||||
|                 │      │  │   │   │ │ | ||||
|                 ├───┐ ╷│╶─┴───┴─┐ │ │ | ||||
|                 │   │ │╰───╮    │ │ │ | ||||
|                 ├─╴ └─┼─╴ ╷│╷ ┌─┴─┘ │ | ||||
|                 │     │   │││ │╭───╮│ | ||||
|                 │ ╷ ╶─┴─┬─┤│├─┘│╶─┐││ | ||||
|                 │ │     │ │││╭─╯  │││ | ||||
|                 │ ├─╴ ╷ ╵ ╵│╵│┌─╴ │││ | ||||
|                 │ │   │    ╰─╯│   │││ | ||||
|                 └─┴───┴───────┴───┘│╵"""); | ||||
|     } | ||||
| } | ||||
|  | @ -3,6 +3,8 @@ package ch.fritteli.maze.generator.model; | |||
| import io.vavr.collection.Stream; | ||||
| import org.junit.jupiter.api.Test; | ||||
| 
 | ||||
| import java.util.EnumSet; | ||||
| 
 | ||||
| import static org.assertj.core.api.Assertions.assertThat; | ||||
| import static org.assertj.core.api.Assertions.assertThatExceptionOfType; | ||||
| 
 | ||||
|  | @ -113,7 +115,7 @@ class WallsTest { | |||
|         final Walls sut = new Walls(); | ||||
| 
 | ||||
|         // act | ||||
|         Stream<Direction> result = sut.getUnsealedSet(); | ||||
|         EnumSet<Direction> result = sut.getUnsealedSet(); | ||||
| 
 | ||||
|         // assert | ||||
|         assertThat(result).isEmpty(); | ||||
|  |  | |||
|  | @ -1,7 +1,7 @@ | |||
| package ch.fritteli.maze.generator.serialization.v2; | ||||
| 
 | ||||
| import ch.fritteli.maze.generator.algorithm.RandomDepthFirst; | ||||
| import ch.fritteli.maze.generator.algorithm.Wilson; | ||||
| import ch.fritteli.maze.generator.algorithm.wilson.Wilson; | ||||
| import ch.fritteli.maze.generator.model.Maze; | ||||
| import ch.fritteli.maze.generator.model.Position; | ||||
| import org.junit.jupiter.api.Test; | ||||
|  |  | |||
|  | @ -1,7 +1,7 @@ | |||
| package ch.fritteli.maze.generator.serialization.v3; | ||||
| 
 | ||||
| import ch.fritteli.maze.generator.algorithm.RandomDepthFirst; | ||||
| import ch.fritteli.maze.generator.algorithm.Wilson; | ||||
| import ch.fritteli.maze.generator.algorithm.wilson.Wilson; | ||||
| import ch.fritteli.maze.generator.model.Maze; | ||||
| import ch.fritteli.maze.generator.model.Position; | ||||
| import org.junit.jupiter.api.Test; | ||||
|  | @ -37,4 +37,13 @@ class SerializerDeserializerV3Test { | |||
|         final Maze result = SerializerDeserializerV3.deserialize(bytes); | ||||
|         assertThat(result).isEqualTo(expected); | ||||
|     } | ||||
| 
 | ||||
|     @Test | ||||
|     void testSerializeDeserializeLargeRandom() throws IOException { | ||||
|         final Maze expected = new Maze(200, 320, 3141592653589793238L); | ||||
|         new RandomDepthFirst(expected).run(); | ||||
|         final byte[] bytes = SerializerDeserializerV3.serialize(expected); | ||||
|         final Maze result = SerializerDeserializerV3.deserialize(bytes); | ||||
|         assertThat(result).isEqualTo(expected); | ||||
|     } | ||||
| } | ||||
|  |  | |||
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