Implemented a half-way okay-ish user interaction pattern: mouse drag.
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9 changed files with 233 additions and 72 deletions
18
src/Maze.js
18
src/Maze.js
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@ -1,16 +1,20 @@
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import React from 'react';
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import Row from "./Row";
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import Cell from "./Cell";
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export default function Maze({labyrinth, showSolution = false}) {
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if (!labyrinth.grid) {
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export default function Maze({state, dispatch}) {
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if (!state.maze) {
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return <div>No valid maze.</div>
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}
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const maze = labyrinth.grid.map((row, rowIdx) => <Row key={rowIdx}
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spec={row}
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index={rowIdx}
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showSolution={showSolution}/>);
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let maze = [];
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for (let y = 0; y < state.maze.height; y++) {
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let row = [];
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for (let x = 0; x < state.maze.width; x++) {
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row.push(<Cell key={`${x}x${y}`} x={x} y={y} state={state} dispatch={dispatch}/>)
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}
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maze.push(<div key={`r${y}`} className={"row"}>{row}</div>);
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}
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return (
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<div className={"maze"}>
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{maze}
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