Move to Typescript.
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16 changed files with 482 additions and 119 deletions
32
src/Cell.tsx
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32
src/Cell.tsx
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import {MazeCell} from "./model/Maze";
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import Coordinates from "./model/Coordinates";
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import {actionClickedCell} from "./state/action.ts";
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function isMarked(x: number, y: number, marked: Coordinates[]): boolean {
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return !!marked.find(e => e.x === x && e.y === y);
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}
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export default function Cell({x, y, state, dispatch}) {
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const cell: MazeCell = state.maze.grid[y][x];
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let classes = "cell r" + y + " c" + x;
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if (cell.top) classes += " top";
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if (cell.right) classes += " right";
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if (cell.bottom) classes += " bottom";
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if (cell.left) classes += " left";
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if (cell.solution && state.showSolution) classes += " solution";
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const marked = isMarked(x, y, state.userPath);
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if (marked) classes += " user";
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return (
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<div className={classes}
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onMouseEnter={(e) => {
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const leftPressed = e.buttons & 0x1;
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if (leftPressed) {
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dispatch(actionClickedCell(x, y));
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}
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}}
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onClick={(e) => {
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dispatch(actionClickedCell(x, y));
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}}>
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</div>
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);
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}
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