Feature: Add skeleton for the tank.
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38b2677ed1
commit
02282901fa
6 changed files with 88 additions and 60 deletions
17
src/main.rs
17
src/main.rs
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@ -5,23 +5,13 @@ use rand::Rng;
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use crate::Direction::Left;
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use crate::movable::Movable;
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use crate::ufo::Ufo;
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use crate::movable::tank::Tank;
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use crate::movable::ufo::Ufo;
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mod movable;
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mod terminal;
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mod ufo;
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mod tank;
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mod movable;
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const WIDTH: u16 = 160;
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const HEIGHT: u16 = 40;
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const HEADER_ROW: u16 = 0;
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const FOOTER_ROW: u16 = HEIGHT - 1;
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const TANK_ROW: u16 = FOOTER_ROW - 1;
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const MIN_UFO_ROW: u16 = 1;
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const MAX_UFO_ROW: u16 = TANK_ROW - 5;
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const DELAY: Duration = Duration::from_millis(10);
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const UFO_STR: &str = "<=000=>";
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const TANK_STR: &str = "⊆≡≣🠭≣≡⊇";
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const VERSION: &str = env!("CARGO_PKG_VERSION");
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@ -29,6 +19,7 @@ fn main() {
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let terminal = terminal::setup();
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const MAX_UFOS: u8 = 100;
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let mut tank = Tank::create();
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let mut ufos = vec![Ufo::create(), Ufo::create(), Ufo::create(), Ufo::create(), Ufo::create()];
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let mut n_ufos = ufos.len() as u8;
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loop {
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@ -1,5 +1,8 @@
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use crate::Direction;
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pub mod ufo;
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pub mod tank;
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pub trait Movable<T> {
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fn create() -> T;
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fn mov(&mut self, direction: Direction);
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54
src/movable/tank.rs
Normal file
54
src/movable/tank.rs
Normal file
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@ -0,0 +1,54 @@
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use Direction::{Left, Right};
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use crate::Direction;
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use crate::movable::Movable;
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use crate::terminal::{clear_pos, print_str_at, TANK_ROW, WIDTH};
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const TANK_STR: &str = "⊆≡≣🠭≣≡⊇";
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pub struct Tank {
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column: u16,
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}
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impl Movable<Tank> for Tank {
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fn create() -> Tank {
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let column = (WIDTH - (TANK_STR.len() as u16)) / 2;
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let tank = Tank { column };
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tank.draw();
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tank
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}
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fn mov(&mut self, direction: Direction) {
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clear(self, &direction);
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match direction {
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Left => { todo!("Implement moving left") }
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Right => { todo!("Implement moving right") }
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_ => {}
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}
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}
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fn draw(&self) {
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print_str_at(self.column, TANK_ROW, TANK_STR);
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}
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fn is_on_screen(&self) -> bool {
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todo!("Implement tank visibility check")
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}
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}
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fn clear(tank: &Tank, direction: &Direction) {
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match direction {
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Left => {
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let right_col = tank.column + (TANK_STR.len() as u16) - 1;
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if right_col >= TANK_STR.len() as u16 && right_col < WIDTH {
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clear_pos(right_col, TANK_ROW);
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}
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}
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Right => {
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if tank.column < WIDTH - (TANK_STR.len() as u16) {
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clear_pos(tank.column, TANK_ROW);
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}
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}
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_ => {}
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}
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}
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@ -2,10 +2,12 @@ use std::cmp::{max, min};
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use rand::Rng;
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use crate::{Direction, MAX_UFO_ROW, MIN_UFO_ROW, UFO_STR, WIDTH};
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use crate::Direction::{Down, Left, Right};
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use crate::Direction;
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use crate::Direction::{Left, Right};
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use crate::movable::Movable;
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use crate::terminal::{clear_pos, print_str_at};
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use crate::terminal::{clear_pos, MAX_UFO_ROW, MIN_UFO_ROW, print_str_at, WIDTH};
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const UFO_STR: &str = "<=000=>";
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pub struct Ufo {
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row: u16,
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@ -31,12 +33,9 @@ impl Movable<Ufo> for Ufo {
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ufo
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}
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fn mov(&mut self, direction: Direction) {
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fn mov(&mut self, _direction: Direction) {
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clear(self);
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match direction {
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Down => { todo!("Implement crash movement (down + direction)") }
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_ => {
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match self.direction {
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Left => {
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let ufo_str_len = UFO_STR.len() as i16;
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@ -51,8 +50,6 @@ impl Movable<Ufo> for Ufo {
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}
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_ => { /* Ignore, this can't be the case. */ }
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};
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}
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};
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self.draw();
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}
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25
src/tank.rs
25
src/tank.rs
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@ -1,25 +0,0 @@
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use crate::movable::Movable;
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use crate::{Direction, TANK_STR, WIDTH};
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pub struct Tank {
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column: u16,
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}
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impl Movable<Tank> for Tank {
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fn create() -> Tank {
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let column = (WIDTH - TANK_STR.len() as u16) / 2;
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Tank { column }
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}
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fn mov(&mut self, direction: Direction) {
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todo!("Implement tank movement")
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}
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fn draw(&self) {
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todo!("Implement drawing tank")
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}
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fn is_on_screen(&self) -> bool {
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todo!("Implement tank visibility check")
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}
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}
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@ -5,7 +5,15 @@ use crossterm::cursor::{Hide, MoveTo, RestorePosition, SavePosition, Show};
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use crossterm::style::Print;
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use crossterm::terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen, SetSize, size};
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use crate::{FOOTER_ROW, HEADER_ROW, HEIGHT, VERSION, WIDTH};
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use crate::VERSION;
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pub const WIDTH: u16 = 160;
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pub const HEIGHT: u16 = 40;
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const HEADER_ROW: u16 = 0;
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const FOOTER_ROW: u16 = HEIGHT - 1;
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pub const TANK_ROW: u16 = FOOTER_ROW - 1;
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pub const MIN_UFO_ROW: u16 = 1;
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pub const MAX_UFO_ROW: u16 = TANK_ROW - 5;
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pub struct Terminal {
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cols: u16,
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