PDF output: always create a DIN A4 page. That is the ONLY same format.
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1 changed files with 30 additions and 14 deletions
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@ -5,7 +5,6 @@ import ch.fritteli.maze.generator.model.Maze;
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import ch.fritteli.maze.generator.model.Position;
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import ch.fritteli.maze.generator.model.Position;
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import ch.fritteli.maze.generator.model.Tile;
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import ch.fritteli.maze.generator.model.Tile;
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import io.vavr.control.Option;
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import io.vavr.control.Option;
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import lombok.RequiredArgsConstructor;
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import lombok.Value;
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import lombok.Value;
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import lombok.extern.slf4j.Slf4j;
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import lombok.extern.slf4j.Slf4j;
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import org.apache.pdfbox.pdmodel.PDDocument;
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import org.apache.pdfbox.pdmodel.PDDocument;
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@ -20,18 +19,31 @@ import java.awt.*;
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import java.io.ByteArrayOutputStream;
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import java.io.ByteArrayOutputStream;
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import java.io.IOException;
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import java.io.IOException;
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@RequiredArgsConstructor
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@Slf4j
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@Slf4j
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class Generator {
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class Generator {
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private static final PDRectangle REFERENCE_PAGE = PDRectangle.A4;
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private static final int DPI = 72;
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private static final double CM_PER_INCH = 2.54;
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private static final double DOT_PER_CM = DPI / CM_PER_INCH;
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// 1.5cm margin on each side of the page
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private static final float MARGIN = (float) (1.5 * DOT_PER_CM);
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@NonNull
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@NonNull
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private final Maze maze;
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private final Maze maze;
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private final float stepSize;
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Generator(@NonNull final Maze maze) {
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this.maze = maze;
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final float usableWidth = REFERENCE_PAGE.getWidth() - 2 * MARGIN;
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final float usableHeight = REFERENCE_PAGE.getHeight() - 2 * MARGIN;
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final float stepWidth = usableWidth / maze.getWidth();
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final float stepHeight = usableHeight / maze.getHeight();
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this.stepSize = Math.min(stepWidth, stepHeight);
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}
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@NonNull
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@NonNull
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public ByteArrayOutputStream generate() {
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public ByteArrayOutputStream generate() {
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final float pageWidth = this.maze.getWidth() * PDFRenderer.SCALE + 2 * PDFRenderer.MARGIN;
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final float pageHeight = this.maze.getHeight() * PDFRenderer.SCALE + 2 * PDFRenderer.MARGIN;
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final PDDocument pdDocument = new PDDocument();
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final PDDocument pdDocument = new PDDocument();
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final PDDocumentInformation info = new PDDocumentInformation();
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final PDDocumentInformation info = new PDDocumentInformation();
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info.setTitle("Maze %sx%s, ID %s (%s)".formatted(
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info.setTitle("Maze %sx%s, ID %s (%s)".formatted(
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@ -41,8 +53,8 @@ class Generator {
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this.maze.getAlgorithm()
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this.maze.getAlgorithm()
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));
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));
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pdDocument.setDocumentInformation(info);
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pdDocument.setDocumentInformation(info);
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final PDPage puzzlePage = new PDPage(new PDRectangle(pageWidth, pageHeight));
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final PDPage puzzlePage = new PDPage(REFERENCE_PAGE);
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final PDPage solutionPage = new PDPage(new PDRectangle(pageWidth, pageHeight));
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final PDPage solutionPage = new PDPage(REFERENCE_PAGE);
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pdDocument.addPage(puzzlePage);
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pdDocument.addPage(puzzlePage);
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pdDocument.addPage(solutionPage);
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pdDocument.addPage(solutionPage);
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try (final PDPageContentStream puzzlePageContentStream = new PDPageContentStream(pdDocument, puzzlePage);
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try (final PDPageContentStream puzzlePageContentStream = new PDPageContentStream(pdDocument, puzzlePage);
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@ -75,7 +87,7 @@ class Generator {
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private void drawHorizontalLines(@NonNull final PDPageContentStream... contentStreams) throws IOException {
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private void drawHorizontalLines(@NonNull final PDPageContentStream... contentStreams) throws IOException {
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// PDF has the origin in the lower left corner. We want it in the upper left corner, hence some magic is required.
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// PDF has the origin in the lower left corner. We want it in the upper left corner, hence some magic is required.
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Coordinate coordinate = new Coordinate(0f, 0f);
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Coordinate coordinate = new Coordinate(0, 0);
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// Draw the TOP borders of all tiles.
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// Draw the TOP borders of all tiles.
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for (int y = 0; y < this.maze.getHeight(); y++) {
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for (int y = 0; y < this.maze.getHeight(); y++) {
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boolean isPainting = false;
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boolean isPainting = false;
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@ -248,11 +260,15 @@ class Generator {
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@Value
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@Value
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private class Coordinate {
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private class Coordinate {
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float x;
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float x;
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float y;
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float y;
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public Coordinate(final float x, final float y) {
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public Coordinate(final int x, final int y) {
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this.x = this.calcX(x);
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this.y = this.calcY(y);
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}
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private Coordinate(final float x, final float y) {
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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}
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}
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@ -262,7 +278,7 @@ class Generator {
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}
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}
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private float calcX(final int x) {
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private float calcX(final int x) {
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return x * PDFRenderer.SCALE + PDFRenderer.MARGIN;
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return x * Generator.this.stepSize + Generator.MARGIN;
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}
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}
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public Coordinate withY(final int y) {
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public Coordinate withY(final int y) {
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@ -270,7 +286,7 @@ class Generator {
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}
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}
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private float calcY(final int y) {
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private float calcY(final int y) {
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return (Generator.this.maze.getHeight() - y) * PDFRenderer.SCALE + PDFRenderer.MARGIN;
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return (Generator.this.maze.getHeight() - y) * Generator.this.stepSize + Generator.MARGIN;
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}
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}
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}
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}
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@ -286,11 +302,11 @@ class Generator {
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}
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}
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private float calcX(final int x) {
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private float calcX(final int x) {
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return x * PDFRenderer.SCALE + PDFRenderer.SCALE / 2 + PDFRenderer.MARGIN;
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return x * Generator.this.stepSize + Generator.this.stepSize / 2 + Generator.MARGIN;
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}
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}
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private float calcY(final int y) {
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private float calcY(final int y) {
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return (Generator.this.maze.getHeight() - y) * PDFRenderer.SCALE - PDFRenderer.SCALE / 2 + PDFRenderer.MARGIN;
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return (Generator.this.maze.getHeight() - y) * Generator.this.stepSize - Generator.this.stepSize / 2 + Generator.MARGIN;
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}
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}
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}
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}
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}
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}
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